Archive for the ‘meetings/events’ Category

Shoot-n-Share: a mobile phone documentary

Monday, June 9th, 2008

Shoot-n- Share is a documentary made by two young students at the Erasmus University Rotterdam, Lieke van Pruijssen and Bieke Versloot. It is a film about the relation five inhabitants of Rotterdam have with their mobile phone. More specifically: how they use the camera on their mobile phone. The film was shown a while ago at a filmfestival in Groningen, and in Rotterdam April 28, 2008.

The film is a mixture of documentary following a number of ‘Rotterdammers’ an their mobile cam use as well and interviewing the, as well as a showcase of the mobile phone movies and photographs itself that are made by them. This is done quite ingeniously, by blending the two together in such a way that you get a good view both from the ‘real life’ perspective and the ‘virtual media-perspective.

So what kind of people are portrayed in the film? The first are Thom and Osama, two young guys (both 16) who film their daily movements in the city, go to weird places and shoot themselves fooling around a bit, and upload their material to Youtube. See the following Youtube accounts: Osama (osama015); Thom (jump266) ; and together they operate under the nick osamathom1991.

2008-06-06_20-10-36003.jpg_small

Then there is a young mother Annemarie (24 years old) and her daughter. The mother makes little clips of for instance her daughter and her singing and dancing together, and shares these with friends and family online.

2008-06-06_20-10-37001.jpg_small

There is Hans, a guy of about 30 years old who mainly takes photos of things he sees in the city in an artistic fashion.

2008-06-06_20-10-37002.jpg_small

And finally an older man, Cor Been, age 75, who has filmed the entire process of the construction of his new apartment building to which he is moving.

2008-06-06_20-10-36002.jpg_small

There are a couple of things I found really interesting about this film:

Different age, different use
First of all, the film shows how people from different ages do very different things with their mobile phone camera. Osama and Tom went for the kicks and sought out the ‘dangerous’ and exiting urban places they normally wouldn’t go or weren’t suppose to be. The young mother did it in a very social way to share her life with her daughter with other; the 30 year old guy made all kinds of photographs of the city in a very aesthetic way; the old man used film to get accustomed to his new habitat, as a kind of narrative medium to incorporate the new into his life.

Mobile film as an emerging genre
What kind of new pictorial language is emerging through the use of the mobile phone for photo and film? It is a radical first person perspective; a 3D view of the world, the camera does not only pan from left to right but also up and down (one’s feet!); movement while shooting instead of stills; no cuts; position of the filmer in his own film; enactment in front of camera: it’s is not acting as if it is real but made absolutely clear that it is acting in full awareness of the presence of a camera.

Experience of multiple places at the same time (moving in hybrid space)
The two young guys were making a film while sneaking into a building (hotel?) they clearly weren’t supposed to be. While prowling through the corridors and pushing elevator buttons in a seemingly spontaneous way, all of a sudden one of them yelled: “This is certainly going to be on Youtube!”. This seems to indicate that these kids are adding an extra dimension to their physical world, namely concurrently imagining a digital world. They interweave their here and now experience of what they are doing in physical space with an added dimension of presenting it later elsewhere on a digital platform.

Social aspects of sharing: niche vs. platform
The young mother was sharing films and photos of her and her daughter with friends via online platforms (Youtube, Hyves). There is something very social about creating content. A new sociality? Or sharing as age-old ritual (gifting)? Only within small circle? But interestingly she chooses a platform that is accesible to everyone. This raises questions about how people want to express themselves, either to small niches vs. sharing broadly.

Experiencing city space through the mobile phone camera
Filming the city while being on the move adds an extra reflexive dimension to this mobility. First it adds another lense in front of you, a layer of mediatrion in a (new) visual movie language. And second it enables you to look back almost immediately on what you have just experienced and how you have captured this. The experience of a city may change through this additional reflexive layer. It enables you to distrance yourself from your own immediate experience by viewing it again through the eyes of a bystander, like an being an audience to your own captured experience.

2008-06-06_20-10-37003.jpg_small

(thanks Bieke for the pictures, additional info, and small corrections!)

The Web and Beyond: Mobility (2) - the others…

Monday, May 26th, 2008

[I wrote this blogpost earlier for The Mobile City]

[...continued from last post]

Thursday May 22 2008 I visited the CHI conference The Web and Beyond: Mobility in Amsterdam. Keynote speakers were: Adam Greenfield (Everyware); Jyri Engeström (Jaiku); Ben Cerveny (Playground foundation, Flickr); Christian Lindholm (Fjord, Nokia).

Jyri Engeström talked about how mobile technologies have become social objects. Social network theory is good in representing links between people, but not in the nature of these links, what their content is, or through what media these links are actually established. Jyri used the term “social peripheral vision” to describe how we are co-present with others through our mobile media that enable us to be aware of what’s going on elsewhere. Jyri sees games, such as World of Warcraft, as playgrounds to experiment with the use of media for social ends.

photo by kaeru
(From left to right: Ben Cerveny, Jyri Engeström, and Christian Lindholm. Photo by Kaeru)

Ben Cerveny talked about “Geomorphic organisms”: how networks of people/users together come to function as an organism. He used lot of biological metaphors, but frankly I kept wondering what insights do we gain by this paralel? There was one interesting thing I picked up from his talk. Similar to a flock of birds or a school of fish, in such a collective it isn’t necessary to have a total overview of all that is happening. A little local trigger can be enough to get people moving in a certain direction. This point by Cerveny challenges the dominant idea of rational total control over technologies and puts in place a more instinctive micro-view. It shows how often we are reacting to technological triggers without fully understanding what is going on. This observation seems particularly applicable to the field of “background computing” in which the computer doesn’t take up all our attention but really only works on an ambient level, or - using Greenfields’ talk - its workings dissolve into everyday behavior. Cerveny ended by saying something interesting to my own research project about “Playful Identities‘: “We are constantly at play within the stream of possibilities in the city”. We are “playing the model”. According to Cerveny, these mobile technologies afford a certain playfulness in the way people reappropriate their environment, their lived space. Unfortunately Cerveny did not give much attention to the other side of this: the fact that often we are ‘being played’ by those same technologies.. It is not all about playful mastery of city-space through media.

The last keynote speaker, Christian Lindholm, gave a very entertaining speech that however didn’t really transcend the kind of well-informed techno-babble you encounter on websites such as Engadget, Appleinsider, Digg, and what have you. He talks a bit about handphones, why the Apple iPhone has become so successful, and the race between who puts the biggest screen in a phone. Lindholm sees a big future for the Asus Eee, the very small UMPC (ultra-mobile PC) weighing under 1 kg and costing less than $300. This device is especially attractive to women and children, he says, groups that have largely been ignored by the nerdy hardware marketing bizz. Lindholm’s most interesting point in my view was the term “casual computing”. By this he meant the types of devices that can be used ‘casually’ without disturbing a particular social situation. E.g. in a restaurant you don’t flip open your laptop. But a device the size of a handset you can use there to look something up or check your email.

I would say that theme of casualness, backgrounding, and technologies becoming part of everyday behavior was the overlapping theme of all four speakers. Thus, perhaps, the ‘mobile’ aspect of these technologies is not so much their portability, or the physical mobility they enable, but their integration into everyday life and ongoing social processes.

Oh, and for more pics, see Flickr (tag: twab08).

The Web and Beyond: Mobility (1) - Adam Greenfield

Monday, May 26th, 2008

[I wrote this blogpost earlier for The Mobile City]

Thursday May 22 2008 I visited the CHI conference The Web and Beyond: Mobility in Amsterdam. Keynote speakers were: Adam Greenfield (Everyware); Jyri Engeström (Jaiku); Ben Cerveny (Playground foundation, Flickr); Christian Lindholm (Fjord, Nokia).


I was particularly impressed with Adam Greenfield’s presentation. He had a very rich and dense talk based on the material of the book he is currently working on called “the city is here for you to use”. Below some notes about his talk.

Greenfield starts by stating his affiliation with the urbanist tradition of Jane Jacobs and others, who see the city made up of bottom-up processes by ‘ordinary people’. He then described the current state of the city. The (American) city nowadays is characterized by repetition, deliberate attempts to make certain public spaces less attractive to dwell in, and a lot of junk space and privatized commons [although Martijns' recent post shows how these kind of spaces are re-appropriated by kids].

photo made by Antje Roestenburg
(photo made by Antje Roestenburg)

The result, Greenfield says, is a withdrawal of people into mobile phone’s private spaces. The challenge is to overcome these threats to urban life - “the crisis of the American city” - by refinding what constitutes the city in Jacobs’ tradition. Greenfield tries to find that answer in ubiquitous computing. Networked processors are already showing up in new places, on the level of bodies and on the level of the streets. These become social objects. They help create an “ambient informatics”: delivering information locally upon which you can act. This really becomes ambient when information processing dissolves into behavior. Greenfield gives an example of a woman he saw using her transit card in public transport by swinging her handbag in full speed in front of the reader, almost becoming a choreography.

Architecture and building is becoming increasingly shaped by computation. It changes the city-scape. It changes mobility too. Objects become accessible, scriptable, queryable, and connected. All this changes the way we use cities from browsing to searching. We can now directly look for something and this search can be customized by recombining elements.

Greenfield is somewhat critical of all kinds of informational mapping projects such as the Oakland crime map. People have started to how up at the precinct with such maps demanding more police presence! So are these maps really representing actual risks on the streets, or are they misleading? There are other things more likely to kill you than street crime.

Greenfield goes on to talk about “the big now” and “the long here”. He talks about Twitter, and how it is used to become immersed in other places at the same time. This changes city life. Greenfield calls this “The Big Now”. But places are also accessible from multiple other places. Greenfield calls this “The Long Here”: you don’t enter a place, you enter a time.

Another thing we should be critical of is “differential permissioning”, the way technologies are used to differentiate people into allowed access or denied access to certain places based on predefined characteristics (this is what Graham calls “the software sorted city”). What is happening to public space? Formerly, everyone had the right to use pavements, parks, etc. We’re moving away from guaranteed availability and access, to differential access. [But hasn’t urban space always been differentiated? For example the ghetto vs. the theater, each barring off groups of people that 'do not belong there'.]

We have to keep in mind that cities are not all the same, but all have their own particularity. We also have to take into account unexpected emerging behavior. These “ambient informatics” objects may be hackable and even used for dangerous/bad ends.

Greenfield ends with some “proposals for the real time city” that urban/media designers should leep in mind:

1. Create beautiful seams: read/write access to city

2. Underspecify: do not too much closure to space.

3. Understand changing city life: from flaneur to consumer to user.

announcement The Mobile City conference 27/28 Feb 2008

Thursday, December 20th, 2007

Below the announcement of The Mobile City conference I am co-organizing:

Logo TheMobileCity

The Mobile City conference 27 & 28 February 2008

NAi (Netherlands Architecture Institute) Rotterdam, The Netherlands

“The Mobile City” is a two-day conference about locative & mobile technologies, urban culture and identity. The Mobile City brings academics, architects, urban professionals and media designers together to address the question: what happens to urban culture when physical and digital spaces merge? Keynote speakers are Stephen Graham, Tim Cresswell, Malcolm McCullough and Christian Nold.

Background

The physical, geographical city with its piazza’s, its neighbourhoods and crossings intersects with the ‘virtual space’ of electronic communication-, information- and observation-networks of GSM, GPS, CCTV, UMTS, WIFI, RFID, etc. At the same time, the domain of digital space is increasingly becoming physical, an “internet of things” is emerging. Another example is the rise of ‘pervasive games’, digital games with a physical component in urban space. Is it still useful or even possible to talk about the city as being only physical? Or about the digital world as purely ‘virtual’ (in the sense of ‘not real’ or immaterial)? The physical city and the spaces of digital technologies merge into a new “hybrid space”. Hybrid spaces are shaped by the social processes that concurrently take place in digital and physical spaces. What is the influence of these developments on the ideas we have of time, space and place, citizenship and identity?

Conference questions

Locative and mobile media can be understood as interfaces between the digital domain and the city, as bridges between the social processes that formerly took place in more separated domains (digital or physical) but now are spilling over into each other. The Mobile City will ask the following questions:

  • From a theoretical point of view, what are useful concepts to talk about the blurring/merging of physical and digital spaces?
  • From a critical perspective, what does the emergence of locative and mobile media mean for urban culture, citizenship, and identities?
  • From a professional point of view, what does all this mean for the work of urban professionals (architects, designers, planners), media designers, and academics?

The full program text is available at our website, www.themobilecity.nl/background

Weblog

The conference organizers have set up a special weblog devoted to the themes of the conference at www.themobilecity.nl. Relevant contributions are welcome.

Call for Participation - Workshops

On February 27th two small scale intensive workshops will be held. The first session is about Urban Culture and locative media (with Stephen Graham and Christian Nold), the second session about mobility and new technologies (with Tim Cresswell and Malcolm McCullough). Please send a very brief bio with relevant current and past activities, and short motivation to info@themobilecity.nl. Indicate what you would like to contribute to, and get from the session(s). Only a limited number of places is available. When interest supersedes availability, the organizing committee will select participants. Registration closes at January 31st.

Call for Participation - Project Presentations

During the main conference on February 28th, Keynote speeches will be alternated with short project presentations about locative and/or mobile technologies for artistic purposes, business, research, etc. We are thinking of: locative media art, commercial locative services, pervasive gaming, mobile marketing campaigns, geo-tagging or geo-storytelling, research projects etc. etc. Your presentation will have to fit in 10 minutes, and be as concrete as possible. Your project will also be featured on our website. If you wish to present, please send us an email about your project at info@themobilecity.nl. Please do so before january 31st.

 

February 27th: Small scale in-depth workshops

February 28th: Main conference with:

* Stephen Graham - Professor of Human Geography, Durham University

* Tim Cresswell - Professor of Geography, University of London

* Malcolm McCullough - Associate Professor University of Michigan

* Christian Nold - Independent artist and lecturer based in London

From the Netherlands, experts such as Rob van Kranenburg (Waag Society), Nanna Verhoeff (University of Utrecht) and Marc Schuilenburg (Free University Amsterdam, Studio Popcorn) will also participate.

Practical

The Mobile City takes place 27 and 28 February 2008 in the Netherlands Architecture Institute (NAi) in Rotterdam, The Netherlands.

More info, call for participants, and registration: www.themobilecity.nl.

The conference fee is € 25,-
Organization

The Mobile City is organized by:

* ‘New Media, Public Sphere, Urban Culture’ project at Rijksuniversiteit Groningen (RUG).

* ‘Playful Identities’ project at Erasmus University Rotterdam (EUR) and University Utrecht (UU).

* Netherlands Architecture Institute Rotterdam (NAi).

Contact

Conference organizers: Martijn de Waal (RUG), Michiel de Lange (EUR), Oene Dijk (NAi). Email: info@themobilecity.nl

Sponsors

The conference is sponsored by the Netherlands Organisation for Scientific Research through the NWO-research program Transformations in Art and Culture.

The Mobile City is kindly sponsored by Dienst Kunst en Cultuur, gemeente Rotterdam.

The conference organization wishes to thank the Vereniging Trustfonds Erasmus Universiteit Rotterdam for their kind financial guarantee.

Draft paper for Budapest conference

Friday, October 19th, 2007

3 Days after being back from Indonesia, I moved on to Budapest for the conference “Towards a Philosophy of Telecommunications Convergence” organized by Kristof Nyiri, where I presented a paper in the small session on locative media. Here’s the draft version:

From Always-On to Always-There (PDF - 412 KB).

Mobile Media 2007 conference in Sydney

Thursday, July 5th, 2007

The last three days I have been at the Mobile Media 2007 conference, organized by Gerard Goggin and Larissa Hjorth. The conference was held at the University of Sydney from 2 - 4 July 2007. Some 120 people attended the conference, many of them belonging to the well-known researchers in the field of mobile media.

A wide range of papers were presented. Most of them empirical, focussing mostly on the modern Asian countries (China, Japan, Korea) and Australia. Also quite some theoretical work, e.g. about changes in time and place, locative media, mobile phone anxieties. Almost all empirical work was about teenagers. Most papers were also at the level of devices, not infrastructure.

I presented a paper about the mobile phone and changes in identity. You can download it here. That session was one of the few with enough time for some substantial debate after the presentation (someone had cancelled) Got some useful feedback on it.

I’ll try and write some more substantial things about the conference soon.

Some pics:

Mobile Media 2007 - University of Sydney

Mobile Media 2007 - audience

Mobile Media 2007 - left to right: ??; Leslie Haddon; Leopoldini Fortunati; Genevieve Bell; Rich Ling; Judy Wacjman; Gerard Goggin

Public lecture Kenneth Gergen, June 12, Rotterdam

Monday, May 14th, 2007

My research group is organizing a two-day visit (June 12 - 13 2007) to the Erasmus University Rotterdam, Netherlands, by sociologist and psychologist Kenneth Gergen. Gergen is most widely known for his book “Saturated Self: dilemmas of identity in contemporary life” (originally published in 1991, second edition 2000). He is also known for his idea of “absent presence”.

The first day of his visit, Tuesday June 12, he will give a public lecture called:

Playland - Transformations in Technology, Identity and Culture

Kenneth Gergen will speak about the influence of modern communication technologies on human identities. He will specifically focus on the rise of play elements in digital culture en the transition in thinking about identity as monolithic entities

After the lecture there will be time for questions from the audience.

The lecture is in English.

Date: June 12 juni 2007

Time: 15:15 - 17:00.

Location: Room B2, Campus Woudestein, Erasmus University Rotterdam

Directions: http://www.eur.nl/adressen/plattegronden/

More information about Kenneth Gergen: http://www.swarthmore.edu/SocSci/kgergen1

Entrance is free.

Playing the Urban @DeBalie Amsterdam, March 31 2007

Saturday, March 31st, 2007

Below some notes I made today at the Symposium Playing the Urban.

 

Symposium Playing the Urban @Balie 31 maart 2007

http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=102445

 

PROGRAM

13-14h Mobile Learning Game Kit

Speaker: Jan Simons (Associate Professor New Media Studies, University of Amsterdam)

14-15h PlastiCity: A Game for Urban Planning

Speakers: Mathias Fuchs (Senior Lecturer, Programme Leader in Creative Technology, University of Salford) and Steve Manthorp (Special Project Manager, Bradford)

15h30-16u30 Logo Parc (Jan van Eyck Academy)

Speakers: Logo Parc (Daniël van der Velden, Katja Gretzinger, Matthijs van Leeuwen, Matteo Poli, Gon Zifroni)

 

This symposium was organized by fellow TKCers from Maastricht & Amsterdam “Transformations in Perception and Participation: Digital Games”.

———————– 

legenda: 

> = my remarks, thoughts, etc.

 

[Skipped presentation1]

PlastiCity is a game based on the Unreal Tournament engine (which is a first person shooter) and aims to be an aid in reconstructing/replan the awfully ugly city center of Bradford, UK. It is still in conceptual phase (read: no money yet). The aim is to put the game in public places like libraries, schools, etc.

PlastiCity

Interesting quote: “the game is not designed to function as a designer tool for architects, but as a way of bringing planners, architects, local government officials and citizens together and be silly about redesigning the city.”

> Games may serve to bring people together in complex multi-party projects: games as a new kind of public sphere?

 

Another quote: “Every game has at some point a stage of chaos”.

> The rules are stretched, things are tried out, often deconstructed or even destroyed. Like identities that are being tried out and parts of it destroyed again.

 

Game should have ‘real life’ characters in it: not the usual beautiful yuppies you see in most architecture presentations. It should be more realistic. Also with rubbish and so on.

> Games as more realistic than other media in presenting or representing the world? What is realistic about programmed garbage?

 

One member of the audience experiences a kind of motion sickness while watching the demonstration of the game. She asks: what is the value of this game-speed to represent life-speed? The speakers explain the speed of the demo is set to slow: normal gamers would use at least 3x normal walking speed to move around… (which they briefly demonstrate). 

I brought up: this phenomenon is just like what the first train travelers experienced at 20 or 30 miles/hour: disorienting the senses. Every new technology brings its own experience of space & place & mobility. The train (and car) created a speeding up of travel, which made possible suburbs and the separation of home and work. The city was adapted to this new sense of the city. 

I asked: what then may be the influence of using games as tools for creating new cities for the way cities are actually build and experienced?

Answer: first person perspective of game may be an influence on perceiving the city; as well as the feeling of being in power, in control over your environment.

 

Another audience Q: what is actually game-like about this? There is no winning this game? There are few rules? Why play?

A: the attraction is the sense of empowerment & creativity players experience in playing the game, both in destroying and rebuilding the city.

> Could it be differentiated according to involvement? Game produces Erlebnissen, while (prolonged) play may produce Erfahrung.?

 

Game offers the idea of “unbuilding” the city, creating green environments again out of built space (land is cheap in Bradford, so not unrealistic).

> I like that idea of “unbuilding”, can it be applied to identity? “Unbuilding identity” as a way of undoing previous steps, deleting memories of these events in photos, video, text messages, phone numbers, etc. It is maybe a way of “unactualizing” identity, again extracting potentiality out of previous closures and actualizations.

 

> Such games are also used strategically and politically as part of ideas about the “creative city”. Games have become entangled in a larger discourse, they are being ’socially produced’ as young, modern, trendy, serious yet playful, appealing to people previously difficult to reach (young). If you want to be ‘now’ you have to do something with games.

 

Presentation 3 - LogoParc - was about the Amsterdam Zuidas and the way a kind of superficial ‘global architecture’ is created which is not related to the local (at least, that’s what I understood of the 2 very abstract talks). Designers at Jan van Eyk, Rietveld created a visual game-like critique on this environment. All facades of building and public space signage was removed, which created a sense of barren desolate landscape. Added were a number of large above-ground ’sewers’ connecting the Zuidas to other global places’ like Singapore, HongKong, Tokyo, New York, Paris, etc.

> I was a little annoyed by this whole talk: very highbrow theoretical critique on so-called placelessness of Zuidas, yet these offices and public spaces are filled with real people that drive their bikes back home at the end of a working day, people who make it a place, even if architecture has done little to embed it in local Amsterdam. 

 

 

Presentation VKS workshop

Tuesday, January 16th, 2007

This is the poster presentation I gave a while ago at the conference Virtual Ethnography in Contemporary Social Science, organized by The Virtual Knowledge Studio. I forgot to put it online earlier… It’s about the problems that may occur when doing and writing ethnography about the mobile phone.

060925_mobile_phone_ethnography.pdf (2.5 MB)

Presentation at Transito 2006

Sunday, October 29th, 2006

mobilegiftculture

Last Friday, October 27, I did a talk for the Transito Festival 2006 at the Melkweg in Amsterdam. It was an evening about identity and technology.

Here’s the PDF of the presentation Mobile phone as gift culture (Dutch).