Mobile phones increasing importance of text?

October 6th, 2008

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An interesting question raised by Wired Magazine’s Gadget Lab (Via Textuality): “Is Text Messaging Making Subtitles Popular?”

According to Actress Kristin Scott Thomas, the ubiquity of text messaging means that subtitled movies could gain acceptance. Granted, this is an extrapolation of one throwaway comment in a New York Times interview, but it does make an interesting point.

People will now go to films with subtitles, you know. They’re not afraid of them. It’s one of the upsides of text-messaging and e-mail. Maybe the only good thing to come of it.

People read a lot of on-screen text. You’re doing it now. I read thousands of words a day to bring these posts to you. We all read messages on tiny telephone screens. So our brains are trained for it. But does this translate to subtitles?

An interesting thought about the way mobile phones influence literacy. Often referring to Walter Ong’s work, a recurring question has been whether the mobile phone should be understood as supporting oral or literate culture. It has been claimed that mobile phones are closer to ‘oral culture’, even ushering in an age of ‘seconday orality‘. Voice calls of course increase the importance of speech in communication and information transfer, while text messaging is ‘oral’ since it takes on the characteristics of spoken language. SMS language is seen as a kind of ‘written speech’ with its colloquialisms and slang, lack of interpunction, abbreviations, lack of temporal permanence, etc. (See e.g. the work of Naomi S. Baron about linguistic aspects of the mobile phone).

However small the evidence of this example, it suggests that mobile phones cannot be easily classified purely as a technology of oral culture. Even if the argument about mobile phones and secondary orality could be made with force, literacy may increase in other domains. This ’seeping through’ of mobile phone literacy into other media domains is visible in Indonesia where I did fieldwork. Bart Barendregt has written about the way SMS language is incorporated into Malaysian-style pantun poetry. And I have noticed a strong literary interest in Indonesia with many new books being published targeted at young people. Not ‘old fashioned’ literature but a new kind of ‘teenage novels’ published by new players such as Gagas Media. These books are very cheap and very accessible because the language is playful and connects to the lives of urban young people. There are many crossovers in media. Gagas Media has tried doing songlit: creating soundtracks from literature and popularizing this via sinetron (hugely popular Indonesian soap series). According to an article in Indonesian newspaper Kompas (Aug 6 2007 p. 39) dedicated to this phenomenon, some readers (mostly female) have even started “groupie weblogs” about this new type of literature, like one with the motto “fun to write and read”.

In Indonesia at least I think there is a crossover between old and new media and genres, with the playfulness of SMS language being adopted in the literary style of books. I’m not sure the notions of either orality or literacy suffice to understand these convergences.

Teaching course “Homo Mobilis: mobility, media & identity”

September 26th, 2008

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Starting this academic year Jeroen Timmermans, Jos de Mul and I are teaching a new course called “Homo Mobilis: mobility, media & identity” at the Erasmus University Rotterdam as an international masters. The aim of the course is to acquire a deeper understanding of some of the main theories of mobility, and its place in modern history, and to critically rethink the influence of transportation- and (digital) communication mobilities on human identity. The 15-week course schedule looks like this:

Introductory classes

1. First meeting, introduction, practical matters, course outline, syllabus, etc. Thematic overview of the course.

2. From movement to mobility: the concept of mobility.

3. Mobility systems and the mobilities paradigm.

4. A short history of media.

5. Philosophical overview of time/space by Jos de Mul.


Mobility systems

6. Public transport and the time schedule.

7. Airplanes, airports and non-places.

8. Car mobility.

9. Mobile media and smart mobs.

10. ICTs: spaces of flow.


Thematic & critical classes

11. Guest lecture by Lucas Harms (SCP)

12. ‘Liquid identity’ and ‘The corrosion of character’

13. ‘Identity under siege’ and ‘the saturated self’

14. Overshoot: critical perspectives on mobility.

15. Closing session. Presentation of assignments and discussion.

Young people cherish old text messages

August 29th, 2008

Dutch newssite nu.nl writes about a recent research by Hi, a telecom provider targeted at young people. According to this research involving 1017 people between 16 and 30 young people find it very hard to overwrite SMS messages on their phones when the memory is full. They inspect each message to see whether it is fit for deletion. Almost all people reread their messages. They especially keep text messages by lovers, family and friends. 8 In 10 women keep sweet messages, against 7 in 10 amongst men. 17 % Of men keep SMSses with which they can blackmail others. Most text messages are lost when people switch to a new phone. The oldest SMS in 58 % of cases is 6 months. In 19 % of cases the oldest SMS is between one and three years old.

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This seems to underline what many studies have already shown: the importance of the mobile phone in general and text messages in particular for young people’s social identities. Text messages are sweet little reminders of the people who matter, portable and accesible at any moment, like amulets. But is this any different for older people?

French study on teens and mobiles

July 5th, 2008

A recent ethnographic study done in France says young people have a different relation with their phone than most adults. Or rather, through their mobile phone young people relate to their peers, whereas for most adults the mobile phone is a very personal and private item.

The researchers also looked at the practice of mobile sharing:

“There is a growing trend of sharing with teenagers. Phones are more and more objects that circulate within a group, in particular when they have lost their own phone, when it is broken or stolen. The Gripic researchers were surprised to find that a fair number of teenagers didn’t even have their own mobile phone, but just a “replacement mobile”: an object that was ephemeral, non-sacred, cheap and aimed at circulation. The only thing that matters is that it works.” [...]

“In fact, for adults the mobile is a hyper-personal device, an intimate black box with data that absolutely need to be protected. For teenagers on the other hand, the mobile is often as little confidential and intimate as their blogs. They are instead identity and exhibition spaces of oneself, with “museum galleries” of photos, ringtones, videos, and music to share with a community of peers: archiving makes only sense if it can be shared.”

Gripic sees teenager usage of the mobile no longer as “emblematic of an individualistic society”, but rather as “a reflection of collective and collaborative behaviours”.

(English translation from Putting People First)

This supports the idea of gift exchange through the mobile phone, written about by amongst others Taylor & Harper (and by me).

Another interesting finding is that young people learn to use the phone by experimenting, and that they deal with glitches in a “non-dramatic” way.

(Via Small Surfaces)

My writings: new page

June 22nd, 2008

I decided to rework the literature page from linking to other people’s work to featuring my own output. You can find some of my work so far on the page my writings. Happy reading!

Online social networking as game

June 11th, 2008

This BBC article “The power of play on the internet” is interesting in the light of our overarching “Playful Identities” research question: How do new (group) identities appear or how are old identities articulated and experienced? What is the role of digital media in this proces? And how can this be understood as “playful”?

The claim is made that online social networking is a type of game (not really a new idea). Impicitly it is suggested that gaming is the form of contemporary social bonding. Additionally, the relevance of online gaming for “real life” is underlined. This further undermines the old dichotomy between an isolated cyberspace versus real life as two separate domains. Interesting as well to me is the fact that there are reputation systems built into these social networking games. These become mechanisms to enforce reciprocity, which is an important term in theories about gift exchange (Mauss).

Some interesting quotes from the article:

Game design and social networks are merging into one of the most persuasive forces on the net. That assertion was made by a string of speakers at the Web 2.0 Expo in San Francisco.

“Social networking is a game in and of itself,” explained Jennifer Pahlka, co-chair of the conference.

….

“Social networks offer a revolutionary way for people to play with friends and communities that have meaningful value to them in their real life,”

….

“Logging in and playing with strangers was exciting when the internet was new but the modern web is personal and social and it is clear that the internet is being used for social purposes to connect people rather than isolate them.”

….

“We build up these reputation systems with levels and rankings just as you would if it was a game and by applying these gaming principles it helps build these thriving successful communities.”

Shoot-n-Share: a mobile phone documentary

June 9th, 2008

Shoot-n- Share is a documentary made by two young students at the Erasmus University Rotterdam, Lieke van Pruijssen and Bieke Versloot. It is a film about the relation five inhabitants of Rotterdam have with their mobile phone. More specifically: how they use the camera on their mobile phone. The film was shown a while ago at a filmfestival in Groningen, and in Rotterdam April 28, 2008.

The film is a mixture of documentary following a number of ‘Rotterdammers’ an their mobile cam use as well and interviewing the, as well as a showcase of the mobile phone movies and photographs itself that are made by them. This is done quite ingeniously, by blending the two together in such a way that you get a good view both from the ‘real life’ perspective and the ‘virtual media-perspective.

So what kind of people are portrayed in the film? The first are Thom and Osama, two young guys (both 16) who film their daily movements in the city, go to weird places and shoot themselves fooling around a bit, and upload their material to Youtube. See the following Youtube accounts: Osama (osama015); Thom (jump266) ; and together they operate under the nick osamathom1991.

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Then there is a young mother Annemarie (24 years old) and her daughter. The mother makes little clips of for instance her daughter and her singing and dancing together, and shares these with friends and family online.

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There is Hans, a guy of about 30 years old who mainly takes photos of things he sees in the city in an artistic fashion.

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And finally an older man, Cor Been, age 75, who has filmed the entire process of the construction of his new apartment building to which he is moving.

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There are a couple of things I found really interesting about this film:

Different age, different use
First of all, the film shows how people from different ages do very different things with their mobile phone camera. Osama and Tom went for the kicks and sought out the ‘dangerous’ and exiting urban places they normally wouldn’t go or weren’t suppose to be. The young mother did it in a very social way to share her life with her daughter with other; the 30 year old guy made all kinds of photographs of the city in a very aesthetic way; the old man used film to get accustomed to his new habitat, as a kind of narrative medium to incorporate the new into his life.

Mobile film as an emerging genre
What kind of new pictorial language is emerging through the use of the mobile phone for photo and film? It is a radical first person perspective; a 3D view of the world, the camera does not only pan from left to right but also up and down (one’s feet!); movement while shooting instead of stills; no cuts; position of the filmer in his own film; enactment in front of camera: it’s is not acting as if it is real but made absolutely clear that it is acting in full awareness of the presence of a camera.

Experience of multiple places at the same time (moving in hybrid space)
The two young guys were making a film while sneaking into a building (hotel?) they clearly weren’t supposed to be. While prowling through the corridors and pushing elevator buttons in a seemingly spontaneous way, all of a sudden one of them yelled: “This is certainly going to be on Youtube!”. This seems to indicate that these kids are adding an extra dimension to their physical world, namely concurrently imagining a digital world. They interweave their here and now experience of what they are doing in physical space with an added dimension of presenting it later elsewhere on a digital platform.

Social aspects of sharing: niche vs. platform
The young mother was sharing films and photos of her and her daughter with friends via online platforms (Youtube, Hyves). There is something very social about creating content. A new sociality? Or sharing as age-old ritual (gifting)? Only within small circle? But interestingly she chooses a platform that is accesible to everyone. This raises questions about how people want to express themselves, either to small niches vs. sharing broadly.

Experiencing city space through the mobile phone camera
Filming the city while being on the move adds an extra reflexive dimension to this mobility. First it adds another lense in front of you, a layer of mediatrion in a (new) visual movie language. And second it enables you to look back almost immediately on what you have just experienced and how you have captured this. The experience of a city may change through this additional reflexive layer. It enables you to distrance yourself from your own immediate experience by viewing it again through the eyes of a bystander, like an being an audience to your own captured experience.

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(thanks Bieke for the pictures, additional info, and small corrections!)

The Web and Beyond: Mobility (2) - the others…

May 26th, 2008

[I wrote this blogpost earlier for The Mobile City]

[...continued from last post]

Thursday May 22 2008 I visited the CHI conference The Web and Beyond: Mobility in Amsterdam. Keynote speakers were: Adam Greenfield (Everyware); Jyri Engeström (Jaiku); Ben Cerveny (Playground foundation, Flickr); Christian Lindholm (Fjord, Nokia).

Jyri Engeström talked about how mobile technologies have become social objects. Social network theory is good in representing links between people, but not in the nature of these links, what their content is, or through what media these links are actually established. Jyri used the term “social peripheral vision” to describe how we are co-present with others through our mobile media that enable us to be aware of what’s going on elsewhere. Jyri sees games, such as World of Warcraft, as playgrounds to experiment with the use of media for social ends.

photo by kaeru
(From left to right: Ben Cerveny, Jyri Engeström, and Christian Lindholm. Photo by Kaeru)

Ben Cerveny talked about “Geomorphic organisms”: how networks of people/users together come to function as an organism. He used lot of biological metaphors, but frankly I kept wondering what insights do we gain by this paralel? There was one interesting thing I picked up from his talk. Similar to a flock of birds or a school of fish, in such a collective it isn’t necessary to have a total overview of all that is happening. A little local trigger can be enough to get people moving in a certain direction. This point by Cerveny challenges the dominant idea of rational total control over technologies and puts in place a more instinctive micro-view. It shows how often we are reacting to technological triggers without fully understanding what is going on. This observation seems particularly applicable to the field of “background computing” in which the computer doesn’t take up all our attention but really only works on an ambient level, or - using Greenfields’ talk - its workings dissolve into everyday behavior. Cerveny ended by saying something interesting to my own research project about “Playful Identities‘: “We are constantly at play within the stream of possibilities in the city”. We are “playing the model”. According to Cerveny, these mobile technologies afford a certain playfulness in the way people reappropriate their environment, their lived space. Unfortunately Cerveny did not give much attention to the other side of this: the fact that often we are ‘being played’ by those same technologies.. It is not all about playful mastery of city-space through media.

The last keynote speaker, Christian Lindholm, gave a very entertaining speech that however didn’t really transcend the kind of well-informed techno-babble you encounter on websites such as Engadget, Appleinsider, Digg, and what have you. He talks a bit about handphones, why the Apple iPhone has become so successful, and the race between who puts the biggest screen in a phone. Lindholm sees a big future for the Asus Eee, the very small UMPC (ultra-mobile PC) weighing under 1 kg and costing less than $300. This device is especially attractive to women and children, he says, groups that have largely been ignored by the nerdy hardware marketing bizz. Lindholm’s most interesting point in my view was the term “casual computing”. By this he meant the types of devices that can be used ‘casually’ without disturbing a particular social situation. E.g. in a restaurant you don’t flip open your laptop. But a device the size of a handset you can use there to look something up or check your email.

I would say that theme of casualness, backgrounding, and technologies becoming part of everyday behavior was the overlapping theme of all four speakers. Thus, perhaps, the ‘mobile’ aspect of these technologies is not so much their portability, or the physical mobility they enable, but their integration into everyday life and ongoing social processes.

Oh, and for more pics, see Flickr (tag: twab08).

The Web and Beyond: Mobility (1) - Adam Greenfield

May 26th, 2008

[I wrote this blogpost earlier for The Mobile City]

Thursday May 22 2008 I visited the CHI conference The Web and Beyond: Mobility in Amsterdam. Keynote speakers were: Adam Greenfield (Everyware); Jyri Engeström (Jaiku); Ben Cerveny (Playground foundation, Flickr); Christian Lindholm (Fjord, Nokia).


I was particularly impressed with Adam Greenfield’s presentation. He had a very rich and dense talk based on the material of the book he is currently working on called “the city is here for you to use”. Below some notes about his talk.

Greenfield starts by stating his affiliation with the urbanist tradition of Jane Jacobs and others, who see the city made up of bottom-up processes by ‘ordinary people’. He then described the current state of the city. The (American) city nowadays is characterized by repetition, deliberate attempts to make certain public spaces less attractive to dwell in, and a lot of junk space and privatized commons [although Martijns' recent post shows how these kind of spaces are re-appropriated by kids].

photo made by Antje Roestenburg
(photo made by Antje Roestenburg)

The result, Greenfield says, is a withdrawal of people into mobile phone’s private spaces. The challenge is to overcome these threats to urban life - “the crisis of the American city” - by refinding what constitutes the city in Jacobs’ tradition. Greenfield tries to find that answer in ubiquitous computing. Networked processors are already showing up in new places, on the level of bodies and on the level of the streets. These become social objects. They help create an “ambient informatics”: delivering information locally upon which you can act. This really becomes ambient when information processing dissolves into behavior. Greenfield gives an example of a woman he saw using her transit card in public transport by swinging her handbag in full speed in front of the reader, almost becoming a choreography.

Architecture and building is becoming increasingly shaped by computation. It changes the city-scape. It changes mobility too. Objects become accessible, scriptable, queryable, and connected. All this changes the way we use cities from browsing to searching. We can now directly look for something and this search can be customized by recombining elements.

Greenfield is somewhat critical of all kinds of informational mapping projects such as the Oakland crime map. People have started to how up at the precinct with such maps demanding more police presence! So are these maps really representing actual risks on the streets, or are they misleading? There are other things more likely to kill you than street crime.

Greenfield goes on to talk about “the big now” and “the long here”. He talks about Twitter, and how it is used to become immersed in other places at the same time. This changes city life. Greenfield calls this “The Big Now”. But places are also accessible from multiple other places. Greenfield calls this “The Long Here”: you don’t enter a place, you enter a time.

Another thing we should be critical of is “differential permissioning”, the way technologies are used to differentiate people into allowed access or denied access to certain places based on predefined characteristics (this is what Graham calls “the software sorted city”). What is happening to public space? Formerly, everyone had the right to use pavements, parks, etc. We’re moving away from guaranteed availability and access, to differential access. [But hasn’t urban space always been differentiated? For example the ghetto vs. the theater, each barring off groups of people that 'do not belong there'.]

We have to keep in mind that cities are not all the same, but all have their own particularity. We also have to take into account unexpected emerging behavior. These “ambient informatics” objects may be hackable and even used for dangerous/bad ends.

Greenfield ends with some “proposals for the real time city” that urban/media designers should leep in mind:

1. Create beautiful seams: read/write access to city

2. Underspecify: do not too much closure to space.

3. Understand changing city life: from flaneur to consumer to user.

Hackers attack epileptics forum: crossing digital borders

April 16th, 2008

[I wrote this blogpost earlier for The Mobile City]

Just a few more or less recent items that I find interesting (cutting it up in multiple posts):

Wired reports that hackers have attacked an online forum for epilepsy patients. They placed fast-moving images on the forum, which resulted in a number of epilepsy patient getting a seizure.

Internet griefers descended on an epilepsy support message board last weekend and used JavaScript code and flashing computer animation to trigger migraine headaches and seizures in some users.

What triggered me:

The incident, possibly the first computer attack to inflict physical harm on the victims, began Saturday, March 22, when attackers used a script to post hundreds of messages embedded with flashing animated gifs. [my emphasis]

A cruel yet fascinating example of the blurring between online space and the physical, and how the ‘virtual’ is creeping (or in this case seizing) into the world we formerly knew as ‘real world’. Of course, examples abound of people carrying their online avatars with them outside the (MMORPG) game, or people making hard cash out of virtual real estate, etc. Yet what makes this case special I think is the intention of the attackers to target this specific group in this way, in order to inflict bodily harm on actual persons through digitally mediated ways. No doubt they must have imagined epileptic patients getting fits and seizures behind their computers when crafting their attack. It’ precisely this intentional aspect of breaking out of screen space, stepping outside of the bounded online world with its own rules that thrives on willingly forgetting that there are actual people in flesh and blood sitting behind their screen (in their underwear picking their nose), that makes this a special case.

It is just a matter of time before hackers launch similar attacks on the digital infrastructures of the city, be it the RFID transport system, CCTV surveillance, the various wireless data networks, or any combination. The first attempts are already there. The physical seizure this may cause to the city is hard to imagine now.