{"id":958,"date":"2015-03-13T15:47:26","date_gmt":"2015-03-13T14:47:26","guid":{"rendered":"http:\/\/www.bijt.org\/wordpress\/?p=958"},"modified":"2015-03-13T15:54:15","modified_gmt":"2015-03-13T14:54:15","slug":"the-playful-city-a-short-term-scientific-mission-in-bristol","status":"publish","type":"post","link":"https:\/\/www.bijt.org\/wordpress\/2015\/03\/13\/the-playful-city-a-short-term-scientific-mission-in-bristol\/","title":{"rendered":"The Playful City: a short term scientific mission in Bristol"},"content":{"rendered":"<p>End of March\/beginning of April 2015 I will visit the\u00a0<a href=\"http:\/\/www.dcrc.org.uk\">Digital Cultures Research Centre UWE<\/a> based at the <a href=\"http:\/\/www.watershed.co.uk\/pmstudio\/\">Pervasive Media Studio<\/a>\u00a0in\u00a0the Watershed in Bristol. My aim is to do a short\u00a0inquiry into the notions of the &#8220;playable city&#8221; and &#8220;playful city&#8221; as people-centered alternatives for the &#8220;smart city&#8221;. Funded by <a href=\"http:\/\/cyberparks-project.eu\/agora\/\">EU COST Action 1306<\/a>, my aim is to do the following:<\/p>\n<blockquote><p><em><b>The Playful City: play and games for citizen participation in the smart city<\/b><\/em><\/p>\n<p>Michiel de Lange<\/p>\n<p>&nbsp;<\/p>\n<p><em>This proposal and working plan for a STSM (<\/em>short-term scientific mission<em>) asks how digital play and games contribute to fostering citizen participation in the smart city. In addressing this question, the STSM contributes to ongoing research and debates about Information and Communication Technologies (ICT) and urban public spaces, which is the main aim of the EU funded COST1306 Action \u201cCyberparks\u201d. The outcomes of this STSM will provide COST1306 with a better grasp of the current state of affairs in \u201cplayful city\u201d or \u201cplayable city\u201d R&amp;D, and contributes to the exchange ideas and the development of shared interest and networks for future collaborations.<\/em><\/p><\/blockquote>\n<p>The idea\u00a0of the playful\/playable city is something that I&#8217;ve been interested in and working on since my PhD research.\u00a0For example, I have written about <a href=\"http:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2009\/12\/fromalwaysontoalwaysthere_def02.pdf\">Locative media as Playful Technologies<\/a>\u00a0and about <a href=\"http:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2012\/03\/De_Lange-The-Mobile-City-project-and-urban-gaming_Second_Nature_2009.pdf\">The Mobile City project in relation to urban games<\/a>, published a <a href=\"http:\/\/www.bijt.org\/wordpress\/2010\/11\/21\/download-my-phd-dissertation-moving-circles\/\">dissertation<\/a> and various articles and chapters in English and Dutch\u00a0about digital media, play and the city (<a href=\"http:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2012\/07\/De_Lange_2012-Stad_Spel_Media-spelenderwijs_eigenaar_worden_van_je_stad.pdf\">here<\/a>,\u00a0<a href=\"http:\/\/www.bijt.org\/wordpress\/2013\/04\/24\/rezone-the-game-playing-for-urban-transformation\/\">here<\/a>\u00a0and <a href=\"http:\/\/www.dedale.info\/_objets\/medias\/autres\/publication-eclectis-corrigee101214-965.pdf.\">here<\/a>), and have been an advisor of the project <a href=\"http:\/\/www.themobilecity.nl\/wp-content\/uploads\/2014\/09\/Rezone_Playful_Interventions-Spelen_voor_de_toekomst.pdf\">Rezone Playful Interventions<\/a>. This research is further\u00a0meant to enrich our ongoing investigations of the &#8220;<a href=\"http:\/\/themobilecity.nl\/projects\/amsterdam-hackable-metropolis\/\">hackable city<\/a>&#8220;, a closely associated notion that takes a similarly radical citizen-centric view of\u00a0smart city making.<\/p>\n<p>Read more about this short research in the proposal below. I hope to find the time\u00a0to write a bit about the STSM on this blog.<\/p>\n<figure id=\"attachment_853\" aria-describedby=\"caption-attachment-853\" style=\"width: 800px\" class=\"wp-caption alignnone\"><a href=\"http:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008.jpg\"><img loading=\"lazy\" decoding=\"async\" class=\"wp-image-853 size-full\" src=\"http:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008.jpg\" alt=\"20130829_135008.jpg\" width=\"800\" height=\"600\" srcset=\"https:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008.jpg 800w, https:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008-150x112.jpg 150w, https:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008-300x225.jpg 300w, https:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008-400x300.jpg 400w\" sizes=\"auto, (max-width: 800px) 100vw, 800px\" \/><\/a><figcaption id=\"caption-attachment-853\" class=\"wp-caption-text\"><a href=\"http:\/\/rezone.eu\">Rezone Playful Interventions<\/a> &#8211; 3RD by Monobanda &amp; DUS Architects.<\/figcaption><\/figure>\n<p>&nbsp;<\/p>\n<p><!--more--><\/p>\n<h1 class=\"western\" lang=\"en-US\"><span style=\"font-family: Calibri, sans-serif;\"><b>The Playful City: play and games for citizen participation in the smart city<\/b><\/span><\/h1>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><i>STSM working plan at Watershed\/Pervasive Media Studio, Bristol, 24 March &#8211; April 2 2015<\/i><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">Michiel de Lange, <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">PhD, <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">lecturer\/researcher New Media and Urban Culture, Utrecht University, NL<\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"font-family: Calibri, sans-serif;\"><b>Abstract<\/b><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">This proposal and working plan for a STSM (<\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>short-term scientific mission<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">) asks <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">how digital play and games contribute to fostering citizen participation in the smart city. In addressing this question, the STSM contributes to ongoing research and debates about Information and Communication Technologies (ICT) and urban public spaces, which is the main aim of the EU funded COST1306 Action \u201cCyberparks\u201d. The outcomes of this STSM will provide COST1306 with a better grasp of the current state of affairs in \u201cplayful city\u201d or \u201cplayable city\u201d R&amp;D, and contributes to the exchange ideas and the development of shared interest and networks for future collaborations. <\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>I. Introduction <\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>to<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b> the field: the playful smart city<\/b><\/span><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">Since several decades the relationship between technology, creativity, and city life has been an intimate one. Following \u201ccreative city\u201d policies popular in the late 1990s and early 2000s, \u201csmart city\u201d business, policy and design visions have gained considerable traction since the mid-2000s. Smart city agendas aim to improve services and livability through ICTs and supporting infrastructures like urban labs, and rapidly gain foothold in cities worldwide. Large tech companies like IBM, HP, CISCO, Microsoft, and so on, are forming smart city coalitions with municipalities and knowledge institutions. Among the issues that smart city policies seek to address are mobility, clean energy, water and food production and distribution, health, living and public participation (Hollands 2008). However there are huge differences in emphasis and actual implementation of smart city visions between cities worldwide, like Birmingham, London, Rio de Janeiro, Barcelona, Amsterdam, Masdar, or Songdo. <\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"> Smart city visions have received much criticism, both by academics and practitioners (for example Greenfield 2013, Hemment and Townsend 2013, Townsend 2013, Hollands 2008, de Lange and de Waal 2013). By and large, these criticisms target the ill-defined notion of \u201csmartness\u201d, the simplified presumption of what constitutes city life, and the a-political technocratic nature of the smart city agenda. Many smart city views remain conspicuously silent on what \u201csmart\u201d actually means, and who are supposed to be smart. Further, it appears from many proposed smart city plans that city life and the urban experience are primarily about control, efficiency and predictability, rather than about encountering the unexpected and dealing with differences. Moreover, a myopic obsession with hi-tech solutions seems to unproblematically assume that \u201ctechnological fixes\u201d can by themselves solve complex urban problems. Technology-driven solutions ignore the active role and contributions of citizens which may even have adverse effects on urban public life and identities at large, thwarting initiative and a sense of ownership (de Lange and de Waal 2013). Many smart city policies do not empower citizens to become active \u201cplayers\u201d and \u201chackers\u201d of their own cities.<\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> What alternatives then are there to these technology-driven smart city visions? How can we depart from a more active role of citizens? Various alternative terms have been proposed to address the weaknesses mentioned above. Several notions explicitly focus on the smart city in conjunction with play and games, such as \u201cplayable city\u201d <a class=\"sdfootnoteanc\" href=\"#sdfootnote1sym\" name=\"sdfootnote1anc\"><sup>1<\/sup><\/a><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, \u201cplayful city\u201d <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">(Borden 2007, de Lange forthcoming)<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, and \u201cgameful city\u201d <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">(Alfrink 2015). Other related notions make the same connection but are less directly a response to the smart city agenda, such as <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">the \u201cludic city\u201d <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">(Stevens 2007, Feirreis 2007)<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">\u201cgame urbanism\u201d (van Westrenen 2011), \u201cplayful planning\u201d (de Lange 2014), and the wide body of literature about urban play and games, civic games, pervasive games, hybrid reality games and other more or less overlapping terms (Gordon and Koo 2008, Gordon, Schirra, and Hollander 2011, de Lange 2009, 2013, McGonical 2007, Montola, Stenros, and Waern 2009, de Souza e Silva and Hjorth 2009, de Souza e Silva and Sutko 2009)<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. Rather similar notions are the \u201csocial city\u201d and the \u201chackable city\u201d, terms Martijn de Waal and I have used in various publications and collaborations <a class=\"sdfootnoteanc\" href=\"#sdfootnote2sym\" name=\"sdfootnote2anc\"><sup>2<\/sup><\/a>. This notion of \u201chackability\u201d is of particular interest for at least two reasons. First, from literature obvious parallels emerge between play and hacking practices, for instance in the fun and pleasure of both, the self-motivated <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>autotelic<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> ethic, being creative with things at hand, an ever-present tension between competition and collaboration, subverting existing rules and boundaries, the affordance to creatively change objects, services and structures into something else however temporary, and many more <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">(see for example Roszak 1986, Himanen 2001, Levy 2010)<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. Second, and more pragmatically, I am involved in ongoing research projects that focus on the notion of hackability as an important way to allow urbanites to actively shape their urban environment. By connecting existing research that\u2019s being done on the \u201chackable city\u201d and the \u201cplayful city\u201d I hope to share knowledge and networks, and cross-fertilize both fields of inquiry. <\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"> In these people-centered views, the issue at stake is how to engage \u201csmart citizens\u201d with their urban environment and each other with the aid of play and games. The notions of the \u201cplayful city\u201d and \u201cplayable city\u201d open up a multitude of ways to conceive of \u201csmartness\u201d and urban public life, instead of just a technologically driven one. If we want not just cities but also citizens to be smart, we need to better understand how people already are clever in a multitude of ways when it comes to participating in and hacking their urban environment, and how we can leverage this creativity to create more interesting cities and make city life better. <\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><b>II. Objectives and research questions of the STSM<\/b><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">This STSM <\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">(<\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><i>short-term scientific mission<\/i><\/span><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">) shall <\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">take place in Bristol, UK, at Watershed\/Pervasive Media Studio. Watershed (a curated cross-art venue) and Pervasive Media Studio (a city-centre research space) are the initiators of the <\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><i>Playable City<\/i><\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"> program, an attempt to rethink the smart city through the lens of play and games. supported by a number of other institutions they have since a few years organized the <\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><i>Playable City<\/i><\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"> program, consisting of events, conferences, and an award <\/span><\/span><\/span><\/span><a href=\"http:\/\/www.watershed.co.uk\/playablecity\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">(http:\/\/www.watershed.co.uk\/playablecity)<\/span><\/span><\/span><\/span><\/a><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. In this view future cities should be conceptualized as playable, malleable, and idiosyncratic public spaces. The recent Playable City Award Call 2015 contains the following statement:<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\">\u201c<span style=\"font-size: small;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">All over the world governments and tech companies are investing in smart systems for cities, using communication networks and sensors to join up services, collect data and make efficiencies. The Playable City Award asks us to imagine how we might use these same technologies to make our cities more liveable, hopeful and collaborative.\u201d <a class=\"sdfootnoteanc\" href=\"#sdfootnote3sym\" name=\"sdfootnote3anc\"><sup>3<\/sup><\/a>.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">In the Netherlands too a number of parties are involved in this phenomenon. An example is the <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Playful City<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> workshop recently organized by <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Het Nieuwe Instituut<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> and <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Freedomlab<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> in Amsterdam in October 2014 <a class=\"sdfootnoteanc\" href=\"#sdfootnote4sym\" name=\"sdfootnote4anc\"><sup>4<\/sup><\/a>. In this workshop, participants from various countries &#8211; game designers, academics, artists &#8211; were brought together to talk about and work on an agenda for designing the playful city.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"> With this STSM, I will investigate this nascent research and design agenda that connects the world of urban research and design to the world of new media\/digital play and games scholarship and design. This STSM will lead to a better developed understanding of the current discourses, practices and theories that relate playability and playfulness to digital media, city life and citizen participation, as well as an overview of actual practices in various stages of maturity. <\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"> The main question of this inquiry is in what ways digital play and games may contribute to fostering citizen participation in the smart city. From this main question a number of more concrete subquestions arise: <\/span><\/span><\/span><\/p>\n<ol>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">Who are main stakeholders and individuals involved in \u201cplayful city\u201d or \u201cplayable city\u201d discourses and practices, particularly in Bristol but also in the UK and elsewhere? <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">What are the main ideas and assumptions these stakeholders and people have about play and games as alternatives for smart city discourses and for fostering civic participation? <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">What according to these stakeholders and individuals are the particular strengths and possible weaknesses of play and games for a people-centered view of the smart city? <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">What is the status of their ideas and practices, e.g. are they incipient ideas, prototypes, or already tested and evaluated?<\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">Which types of games and kinds of play are being employed towards the stated goals of the \u201cplayable\u201d or \u201cplayful city\u201d? Can a provisional yet productive typology be made? <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">How can key concepts like \u201cplayability\u201d and \u201cplayfulness\u201d be further defined and operationalized in relation to participatory citizenship (what are their salient differences if any)?<\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">How do \u201cplayable city\u201d and \u201cplayful city\u201d relate to similar terms, particularly those that emphasize some form of active smart citizenship such as the \u201chackable city\u201d?<\/span><\/span><\/span><\/p>\n<\/li>\n<\/ol>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><b>III. Approach and methodology<\/b><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">Subquestions 1 &#8211; 5 focus mostly on finding out what the main stakeholders say and do. Subquestions 6 and 7 attempt to synthesize these findings into a more general framework. Answers to these subquestions 1 &#8211; 7 shall be given by means of a mixed method approach. This includes doing semi-structured and unstructured interviews with relevant stakeholders and people; observations and informal interactions (a kind of mini-ethnographic \u201cparticipant observation\u201d); textual analysis of a selection of playful objects\/apps\/interfaces\/interventions and games (possibly \u201cplayable city award\u201d winners and runner ups) that focuses on the affordances and the mechanics-dynamics-aesthetics of these interventions {the so-called MDA-model; see \\Hunicke, 2004 #1123}; a discourse analysis of relevant sources, primarily those published and disseminated by the host institution and affiliates\/partners but also sources by other practitioners and scholars. <\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><b>IV. Outcomes and relevance for COST1306<\/b><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">The COST1306 Action \u201cCyberParks\u201d aims to foster knowledge about the relationship between Information and Communication Technologies (ICT) and Public Spaces, and build a European research network around this theme. This STSM contributes to the overall COST1306 Action in multiple ways:<\/span><\/span><\/span><\/p>\n<ol>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">By focusing on the \u201cplayable\/playful city\u201d this STSM will deepen our shared understanding of digital media technologies and citizen participation in urban collective issues.<\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">The STSM I will contribute to a body of best practices and example projects. <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">The STSM contributes to theorizing \u201ccyberparks\u201d as play spaces where citizens are able to \u201chack\u201d the city (i.e. become active makers of their urban environment) using their own means. <\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">The STSM shall provide a typology for analyzing and developing the \u201cplayful city\u201d or \u201cplayable city\u201d, and will reflect on the strengths and weaknesses of these notion and practices.<\/span><\/span><\/span><\/p>\n<\/li>\n<li>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">The STSM outlines a field of research that in turn may lead up to a collaborative EU grant proposal that involves COST1306 members. <\/span><\/span><\/span><\/p>\n<\/li>\n<\/ol>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><b>V. Planning and deliverables<\/b><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">The STSM consists of a number of phases. This roughly look<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">s<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> like this:<\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>VI. Initial invent<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>ory <\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>relevant institutions, organizations and individuals (<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>work in progress<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>)<\/b><\/span><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">During this STSM I plan to talk to a variety of people at a number of organizations in Bristol and elsewhere the UK. Through a snowballing method (part of the preparatory phase) I will get in touch with more people and organizations.\u00a0[\u2026]<\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>VII. My publications (relevant to th<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b>e STSM<\/b><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><b> theme)<\/b><\/span><\/span><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">A<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">cademic\/non-academic, international\/Dutch publications that I <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">(co-)<\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">wrote, relevant to this theme:<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\">Frissen, Valerie, Sybille Lammes, Michiel de Lange, Jos de Mul, and Joost Raessens, eds. 2015. <\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><i>Playful Identities: The ludification of digital media cultures<\/i><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\">. Amsterdam: Amsterdam University Press.<\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2009. From always on to always there: Locative media as playful technologies. In <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Digital cityscapes: Merging digital and urban playspaces<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, eds. Adriana de Souza e Silva and Daniel M. Sutko. New York: Peter Lang. 55-70.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2009. The mobile city project and urban gaming. <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Second Nature: International journal of creative media, special issue &#8220;Games, Locative &amp; Mobile Media&#8221;<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> 1 (2): 160-169.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">de Lange, Michiel. 2010. Moving circles: Mobile media and playful identities. PhD dissertation, Philosophy, Erasmus University Rotterdam, Rotterdam. <\/span><\/span><\/span><\/span><a href=\"http:\/\/bit.ly\/9lriyT\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><span style=\"text-decoration: underline;\">http:\/\/bit.ly\/9lriyT<\/span><\/span><\/span><\/span><\/span><\/a><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. <\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2012. Stad, spel, media: Spelenderwijs eigenaar worden van je stad [City, play, media: Playfully taking ownership of your city]. In <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Balkan in de polder: Naar organische gebiedsontwikkeling in Nederland?<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, eds. Ellen Holleman, Robert-Jan de Kort and Sabrina Lindemann. Amsterdam: Mondriaanfonds. 78-82.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2012. Eigenaarschap: Stedelingen betrekken bij hun stad met digitale media [Ownership: engaging citizens in city-making with digital media]. In <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Samen slimmer. Hoe de wisdom of crowds onze samenleving verandert.<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">ed. Maurits Kreijveld. Den Haag: STT. 152-153.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">de Lange, Michiel. 2013. Rezone the game: Playing for urban transformation. <\/span><\/span><\/span><\/span><a href=\"http:\/\/www.bijt.org\/wordpress\/2013\/04\/24\/rezone-the-game-playing-for-urban-transformation\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><span style=\"text-decoration: underline;\">http:\/\/www.bijt.org\/wordpress\/2013\/04\/24\/rezone-the-game-playing-for-urban-transformation<\/span><\/span><\/span><\/span><\/span><\/a><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. <\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2014. Playful planning: Citizens making the smart and social city. <\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>ECLECTIS report: A contribution from cultural and creative actors to citizens&#8217; empowerment<\/i><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, http:\/\/www.dedale.info\/_objets\/medias\/autres\/publication-eclectis-corrigee101214-965.pdf.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. in press. &#8220;The Playful City: using play and games to foster citizen participation.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Social Technologies and collective intelligence<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, ed. Aelita Skar\u017eauskien?. Vilnius: Baltic Copy.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. forthcoming. &#8220;Playful city making: the citizen as urban planner in the smart and social city.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>The Playful Citizen: Power, Creativity, Knowledge<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, ed<\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">s. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Ren\u00e9 Glas, Sybille Lammes, Michiel de Lange and Joost Raessens. Amsterdam: Amsterdam University Press.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">de Lange, Michiel, Rolf van Boxmeer, and Tessa Peters. 2014. Rezone playful interventions: Spelen voor de toekomst [Rezone playful interventions: playing for the future]. Den Bosch: BAI &amp; bART\/DW. <\/span><\/span><\/span><\/span><a href=\"http:\/\/www.themobilecity.nl\/wp-content\/uploads\/2014\/09\/Rezone_Playful_Interventions-Spelen_voor_de_toekomst.pdf\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">http:\/\/www.themobilecity.nl\/wp-content\/uploads\/2014\/09\/Rezone_Playful_Interventions-Spelen_voor_de_toekomst.pdf<\/span><\/span><\/span><\/span><\/a><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. <\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">de Lange, Michiel, and Martijn de Waal. 2012. Ownership in the hybrid city. Amsterdam. <\/span><\/span><\/span><\/span><a href=\"http:\/\/virtueelplatform.nl\/g\/content\/download\/virtueel-platform-ownership-in-the-hybrid-city-2012.pdf\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">http:\/\/virtueelplatform.nl\/g\/content\/download\/virtueel-platform-ownership-in-the-hybrid-city-2012.pdf<\/span><\/span><\/span><\/span><\/a><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. <\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">de Lange, Michiel, and Martijn de Waal. 2013. Owning the city: New media and citizen engagement in urban design. <\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"><i>First Monday, special issue &#8220;Media &amp; the city&#8221;<\/i><\/span><\/span><\/span><\/span><span style=\"color: #00000a;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"> 18 (11). <\/span><\/span><\/span><\/span><a href=\"http:\/\/firstmonday.org\/ojs\/index.php\/fm\/article\/view\/4954\/3786\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">http:\/\/firstmonday.org\/ojs\/index.php\/fm\/article\/view\/4954\/3786<\/span><\/span><\/span><\/span><\/a><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">. <\/span><\/span><\/span><\/span><\/p>\n<h2 class=\"western\" lang=\"en-US\"><span style=\"font-family: Calibri, sans-serif;\"><b>VIII. References<\/b><\/span><\/h2>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Alfrink, Kars. 2015. &#8220;The Gameful City.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>The gameful world: approaches, issues, applications<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, edited by Steffen P. Walz and Sebastian Deterding, pages cm. Cambridge, MA: The MIT Press.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Borden, Ian. 2007. &#8220;Tactics for a Playful City.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Space time play: computer games, architecture and urbanism: the next level<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, edited by Friedrich Von Borries, Steffen P. Walz and Matthias Boettger, 332-334. Boston, MA: Birkhauser Verlag AG.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Feirreis, Lukas. 2007. &#8220;New Babylon reloaded: Learning from the Ludic City.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Space time play: computer games, architecture and urbanism: the next level<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, edited by Friedrich Von Borries, Steffen P. Walz and Matthias Boettger, 332-334. Boston, MA: Birkhauser Verlag AG.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Gordon, Eric, and Gene Koo. 2008. &#8220;Placeworlds: Using virtual worlds to foster civic engagement.&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Space and Culture<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 11 (3):204-221.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Gordon, Eric, Steven Schirra, and Justin Hollander. 2011. &#8220;Immersive planning: a conceptual model for designing public participation with new technologies.&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Environment and Planning B: Planning and Design<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 38 (3):505-519.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Greenfield, Adam. 2013. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Against the smart city (The city is here for you to use Book 1)<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. New York: Do Projects.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Hemment, Drew, and Anthony Townsend, eds. 2013. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Smart Citizens<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. Manchester: FutureEverything Publications.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Himanen, Pekka. 2001. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>The hacker ethic, and the spirit of the information age<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. 1st ed. New York: Random House.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Hollands, Robert G. 2008. &#8220;Will the real smart city please stand up? Intelligent, progressive or entrepreneurial?&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>City<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 12 (3):303-320. doi: 10.1080\/13604810802479126.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2009. &#8220;The Mobile City project and urban gaming.&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Second Nature: International journal of creative media, special issue &#8220;Games, Locative &amp; Mobile Media&#8221;<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 1 (2):160-169.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\">de Lange, Michiel. 2013. Rezone the game: playing for urban transformation. http:\/\/www.bijt.org\/wordpress\/2013\/04\/24\/rezone-the-game-playing-for-urban-transformation.<\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. 2014. Playful Planning: Citizens Making The Smart And Social City. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>ECLECTIS report: A contribution from cultural and creative actors to citizens&#8217; empowerment<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, http:\/\/www.dedale.info\/_objets\/medias\/autres\/publication-eclectis-corrigee101214-965.pdf.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">in press<\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. &#8220;The Playful City: using play and games to foster citizen participation.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Social Technologies and collective intelligence<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, ed. Aelita Skar\u017eauskien?. Vilnius: Baltic Copy.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Lange, Michiel, and Martijn de Waal. 2013. &#8220;Owning the city: new media and citizen engagement in urban design.&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>First Monday, special issue &#8220;Media &amp; the city&#8221;<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 18 (11). doi: doi:10.5210\/fm.v18i11.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Levy, Steven. 2010. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Hackers: heroes of the computer revolution<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. 25th anniversary ed. ed. Beijing ; Farnham: O&#8217;Reilly.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">McGonical, Jane. 2007. &#8220;Ubiquitous Gaming: a vision for the Future of enchanted Spaces.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Space time play: computer games, architecture and urbanism: the next level<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, edited by F. von Borries, S. P. Walz and M. Boettger, 233-237. Boston, MA: Birkhauser Verlag AG.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Montola, Markus, Jaakko Stenros, and Annika Waern. 2009. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Pervasive games: theory and design<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. Amsterdam ; Boston: Elsevier\/Morgan Kaufmann.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Roszak, Theodore. 1986. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>The cult of information: the folklore of computers and the true art of thinking<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. 1st ed. New York: Pantheon.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Souza e Silva, Adriana, and Larissa Hjorth. 2009. &#8220;Playful Urban Spaces A Historical Approach to Mobile Games.&#8221; <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Simulation &amp; Gaming<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"> no. 40 (5):602-625.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">de Souza e Silva, Adriana, and Daniel M. Sutko. 2009. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Digital cityscapes: merging digital and urban playspaces<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Digital formations,<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. New York: Peter Lang.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Stevens, Quentin. 2007. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>The Ludic City: Exploring the potential of public spaces<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. New York, NY: Routledge.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">Townsend, Anthony M. 2013. <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Smart cities: big data, civic hackers, and the quest for a new utopia<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">. First edition. ed.<\/span><\/span><\/span><\/span><\/p>\n<p class=\"western\" lang=\"en-US\"><span style=\"font-size: small;\"><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">van Westrenen, Francien. 2011. &#8220;Urbanism Game.&#8221; In <\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\"><i>Game Urbanism: Manual for Cultural Spatial Planning<\/i><\/span><\/span><\/span><span style=\"color: #000000;\"><span style=\"font-family: Calibri, sans-serif;\"><span lang=\"en-US\">, edited by Hans Venhuizen. Valiz Book and Cultural Projects.<\/span><\/span><\/span><\/span><\/p>\n<div id=\"sdfootnote1\">\n<p class=\"sdfootnote-western\" lang=\"en-US\"><a class=\"sdfootnotesym\" href=\"#sdfootnote1anc\" name=\"sdfootnote1sym\">1<\/a> <span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">See<\/span><\/span><\/span><a href=\"http:\/\/www.watershed.co.uk\/playablecity\"><span style=\"color: #000080;\"><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\"> http:\/\/www.watershed.co.uk\/playablecity<\/span><\/span><\/span><\/span><\/a><span style=\"font-family: Calibri, sans-serif;\"><span style=\"font-size: small;\"><span lang=\"en-US\">.<\/span><\/span><\/span><\/p>\n<\/div>\n<div id=\"sdfootnote2\">\n<p class=\"sdfootnote-western\" lang=\"en-US\" align=\"left\"><span style=\"font-family: Calibri, sans-serif;\"><a class=\"sdfootnotesym\" href=\"#sdfootnote2anc\" name=\"sdfootnote2sym\">2<\/a> See www.themobilecity.nl.<\/span><\/p>\n<\/div>\n<div id=\"sdfootnote3\">\n<p class=\"sdfootnote-western\" lang=\"en-US\" align=\"left\"><span style=\"font-family: Calibri, sans-serif;\"><a class=\"sdfootnotesym\" href=\"#sdfootnote3anc\" name=\"sdfootnote3sym\">3<\/a> Source: http:\/\/www.watershed.co.uk\/playablecity\/apply\/2015.<\/span><\/p>\n<\/div>\n<div id=\"sdfootnote4\">\n<p class=\"sdfootnote-western\" lang=\"en-US\" align=\"left\"><span style=\"font-family: Calibri, sans-serif;\"><a class=\"sdfootnotesym\" href=\"#sdfootnote4anc\" name=\"sdfootnote4sym\">4<\/a> See http:\/\/www.hetnieuweinstituut.nl\/en\/international\/partner-programmes\/asem-international-networking-programme\/creative-skills-playful.<\/span><\/p>\n<\/div>\n<div class=\"syndication-links\"><\/div>","protected":false},"excerpt":{"rendered":"<p>End of March\/beginning of April 2015 I will visit the\u00a0Digital Cultures Research Centre UWE based at the Pervasive Media Studio\u00a0in\u00a0the Watershed in Bristol. My aim [&hellip;] <span class=\"read-more-link\"><a class=\"read-more\" href=\"https:\/\/www.bijt.org\/wordpress\/2015\/03\/13\/the-playful-city-a-short-term-scientific-mission-in-bristol\/\">Read More<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":853,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"mf2_syndication":[],"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":true,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_share_on_mastodon":"0"},"categories":[1,6],"tags":[146,145,147],"class_list":["post-958","post","type-post","status-publish","format-standard","has-post-thumbnail","hentry","category-announcements","category-meetingsevents","tag-playable-city","tag-playful-city","tag-stsm"],"share_on_mastodon":{"url":"","error":""},"jetpack_publicize_connections":[],"jetpack_featured_media_url":"https:\/\/www.bijt.org\/wordpress\/wp-content\/uploads\/2013\/09\/20130829_135008.jpg","jetpack_shortlink":"https:\/\/wp.me\/peQgW-fs","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts\/958","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/comments?post=958"}],"version-history":[{"count":4,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts\/958\/revisions"}],"predecessor-version":[{"id":962,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts\/958\/revisions\/962"}],"wp:featuredmedia":[{"embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/media\/853"}],"wp:attachment":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/media?parent=958"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/categories?post=958"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/tags?post=958"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}