{"id":118,"date":"2007-03-31T18:21:34","date_gmt":"2007-03-31T16:21:34","guid":{"rendered":"http:\/\/www.bijt.org\/wordpress\/2007\/03\/31\/playing-the-urban-debalie-amsterdam-march-31-2007\/"},"modified":"2008-04-16T18:59:15","modified_gmt":"2008-04-16T16:59:15","slug":"playing-the-urban-debalie-amsterdam-march-31-2007","status":"publish","type":"post","link":"https:\/\/www.bijt.org\/wordpress\/2007\/03\/31\/playing-the-urban-debalie-amsterdam-march-31-2007\/","title":{"rendered":"Playing the Urban @DeBalie Amsterdam, March 31 2007"},"content":{"rendered":"<p>Below some notes I made today at the Symposium <strong><a href=\"http:\/\/www.debalie.nl\/artikel.jsp?podiumid=media&amp;articleid=102445\">Playing the Urban<\/a><\/strong>.<\/p>\n<p>\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><strong>Symposium Playing the Urban @Balie 31 maart 2007<\/strong><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><a href=\"http:\/\/www.debalie.nl\/artikel.jsp?podiumid=media&amp;articleid=102445\">http:\/\/www.debalie.nl\/artikel.jsp?podiumid=media&amp;articleid=102445<\/a><\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><strong>PROGRAM<\/strong><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><em>13-14h Mobile Learning Game Kit<\/em><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Speaker: Jan Simons (Associate Professor New Media Studies, University of Amsterdam)<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><em>14-15h PlastiCity: A Game for Urban Planning<\/em><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Speakers: Mathias Fuchs (Senior Lecturer, Programme Leader in Creative Technology, University of Salford) and Steve Manthorp (Special Project Manager, Bradford)<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><em>15h30-16u30 Logo Parc (Jan van Eyck Academy)<\/em><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Speakers: Logo Parc (Dani\u00ebl van der Velden, Katja Gretzinger, Matthijs van Leeuwen, Matteo Poli, Gon Zifroni)<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">This symposium was organized by fellow TKCers from Maastricht &amp; Amsterdam &#8220;Transformations in Perception and Participation: Digital Games&#8221;.<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8212;&#8211;<span>\u00a0<\/span><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><em>legenda:<span>\u00a0<\/span><\/em><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; = my remarks, thoughts, etc.<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">[Skipped presentation1]<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\"><strong><a href=\"http:\/\/creativetechnology.salford.ac.uk\/fuchs\/art\/streaming_media\/index.htm\">PlastiCity<\/a><\/strong> is a game based on the Unreal Tournament engine (which is a first person shooter) and aims to be an aid in reconstructing\/replan the awfully ugly city center of Bradford, UK. It is still in conceptual phase (read: no money yet). The aim is to put the game in public places like libraries, schools, etc.<\/span><\/p>\n<p><img decoding=\"async\" src=\"http:\/\/creativetechnology.salford.ac.uk\/fuchs\/art\/plasticity\/images\/image002.jpg\" alt=\"PlastiCity\" \/><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Interesting quote: &#8220;the game is not designed to function as a designer tool for architects, but as a way of bringing planners, architects, local government officials and citizens together and be silly about redesigning the city.&#8221;<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; Games may serve to bring people together in complex multi-party projects: games as a new kind of public sphere?<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Another quote: &#8220;Every game has at some point a stage of chaos&#8221;.<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; The rules are stretched, things are tried out, often deconstructed or even destroyed. Like identities that are being tried out and parts of it destroyed again.<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Game should have &#8216;real life&#8217; characters in it: not the usual beautiful yuppies you see in most architecture presentations. It should be more realistic. Also with rubbish and so on.<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; Games as more realistic than other media in presenting or representing the world? What is realistic about programmed garbage?<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">One member of the audience experiences a kind of motion sickness while watching the demonstration of the game. She asks: what is the value of this game-speed to represent life-speed? The speakers explain the speed of the demo is set to slow: normal gamers would use at least 3x normal walking speed to move around&#8230; (which they briefly demonstrate).<span>\u00a0<\/span><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">I brought up: this phenomenon is just like what the first train travelers experienced at 20 or 30 miles\/hour: disorienting the senses. Every new technology brings its own experience of space &amp; place &amp; mobility. The train (and car) created a speeding up of travel, which made possible suburbs and the separation of home and work. The city was adapted to this new sense of the city.<span>\u00a0<\/span><\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">I asked: what then may be the influence of using games as tools for creating new cities for the way cities are actually build and experienced?<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Answer: first person perspective of game may be an influence on perceiving the city; as well as the feeling of being in power, in control over your environment.<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Another audience Q: what is actually game-like about this? There is no winning this game? There are few rules? Why play?<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">A: the attraction is the sense of empowerment &amp; creativity players experience in playing the game, both in destroying and rebuilding the city.<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; Could it be differentiated according to involvement? Game produces Erlebnissen, while (prolonged) play may produce Erfahrung.?<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Game offers the idea of &#8220;unbuilding&#8221; the city, creating green environments again out of built space (land is cheap in Bradford, so not unrealistic).<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; I like that idea of &#8220;unbuilding&#8221;, can it be applied to identity? &#8220;Unbuilding identity&#8221; as a way of undoing previous steps, deleting memories of these events in photos, video, text messages, phone numbers, etc. It is maybe a way of &#8220;unactualizing&#8221; identity, again extracting potentiality out of previous closures and actualizations.<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; Such games are also used strategically and politically as part of ideas about the &#8220;creative city&#8221;. Games have become entangled in a larger discourse, they are being &#8216;socially produced&#8217; as young, modern, trendy, serious yet playful, appealing to people previously difficult to reach (young). If you want to be &#8216;now&#8217; you have to do something with games.<\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">Presentation 3 &#8211; <strong>LogoParc &#8211; <\/strong>was about the Amsterdam Zuidas and the way a kind of superficial &#8216;global architecture&#8217; is created which is not related to the local (at least, that&#8217;s what I understood of the 2 very abstract talks). Designers at Jan van Eyk, Rietveld created a visual game-like critique on this environment. All facades of building and public space signage was removed, which created a sense of barren desolate landscape. Added were a number of large above-ground &#8216;sewers&#8217; connecting the Zuidas to other global places&#8217; like Singapore, HongKong, Tokyo, New York, Paris, etc.<\/span><\/p>\n<p class=\"p1\"><span class=\"f1\" style=\"font-family: Helvetica; font-size: x-small;\">&gt; I was a little annoyed by this whole talk: very highbrow theoretical critique on so-called placelessness of Zuidas, yet these offices and public spaces are filled with real people that drive their bikes back home at the end of a working day, people who make it a place, even if architecture has done little to embed it in local Amsterdam.<span>\u00a0<\/span><\/span><\/p>\n<p class=\"p2\">\u00a0<\/p>\n<p>\u00a0<\/p>\n<div class=\"syndication-links\"><\/div>","protected":false},"excerpt":{"rendered":"<p>Below some notes I made today at the Symposium Playing the Urban. \u00a0 Symposium Playing the Urban @Balie 31 maart 2007 http:\/\/www.debalie.nl\/artikel.jsp?podiumid=media&amp;articleid=102445 \u00a0 PROGRAM 13-14h [&hellip;] <span class=\"read-more-link\"><a class=\"read-more\" href=\"https:\/\/www.bijt.org\/wordpress\/2007\/03\/31\/playing-the-urban-debalie-amsterdam-march-31-2007\/\">Read More<\/a><\/span><\/p>\n","protected":false},"author":1,"featured_media":0,"comment_status":"open","ping_status":"open","sticky":false,"template":"","format":"standard","meta":{"mf2_syndication":[],"_jetpack_memberships_contains_paid_content":false,"footnotes":"","jetpack_publicize_message":"","jetpack_publicize_feature_enabled":true,"jetpack_social_post_already_shared":false,"jetpack_social_options":{"image_generator_settings":{"template":"highway","default_image_id":0,"font":"","enabled":false},"version":2},"_share_on_mastodon":"0"},"categories":[6,5],"tags":[54,156,41],"class_list":["post-118","post","type-post","status-publish","format-standard","hentry","category-meetingsevents","category-play","tag-meeting","tag-play","tag-public-space"],"share_on_mastodon":{"url":"","error":""},"jetpack_publicize_connections":[],"jetpack_featured_media_url":"","jetpack_shortlink":"https:\/\/wp.me\/peQgW-1U","jetpack_sharing_enabled":true,"_links":{"self":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts\/118","targetHints":{"allow":["GET"]}}],"collection":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts"}],"about":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/types\/post"}],"author":[{"embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/users\/1"}],"replies":[{"embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/comments?post=118"}],"version-history":[{"count":0,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/posts\/118\/revisions"}],"wp:attachment":[{"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/media?parent=118"}],"wp:term":[{"taxonomy":"category","embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/categories?post=118"},{"taxonomy":"post_tag","embeddable":true,"href":"https:\/\/www.bijt.org\/wordpress\/wp-json\/wp\/v2\/tags?post=118"}],"curies":[{"name":"wp","href":"https:\/\/api.w.org\/{rel}","templated":true}]}}