Posts Tagged ‘The Mobile City’

New The Mobile City event: Social Cities of Tomorrow, 14 − 17 February 2012, Amsterdam

Saturday, November 19th, 2011

We are happy to announce a new event: Social Cities of Tomorrow. Social Cities of Tomorrow is an international conference that takes place on 17 February 2012, plus an intensive three-day pre-conference workshop on 14 − 16 February, in Amsterdam Netherlands. Social Cities of Tomorrow is organised by The Mobile City, Virtueel Platform and ARCAM.

Using digital media technologies for collective urban issues
Our everyday lives are increasingly shaped by digital media technologies, from smart cards and intelligent GPS systems to social media and smartphones. How can we use digital media technologies to make our cities more social, rather than just more hi-tech?

This international conference brings together key thinkers and doers working in the fields of new media and urbanism. Keynote speakers such as Usman Haque, Natalie Jeremijenko will speak about the promises and challenges in this newly emerging and highly interdisciplinary field of urban design. The keynotes will be accompanied by presentations of ‘best practices’ from various disciplines, such as architecture, art, design, and policy.

Join us in February 2012 at Amsterdam’s Westergasfabriek to explore how urban designers, interface developers, app builders, policy makers, housing coorations, artists, scientists and others can use digital technologies to organise citizen engagement, and to contribute to our social cities of tomorrow.

Visit the event website here: www.socialcitiesoftomorrow.nl

Out now: study “Ownership in the Hybrid City” (in Dutch)

Thursday, September 29th, 2011

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Virtueel Platform commissioned Martijn de Waal and me (The Mobile City) to do a study about the ways media technologies and e-culture can help to design livable and lively cities.

In this study we present “ownership” as an alternative design approach. In today’s cities, our everyday lives are increasingly shaped by digital media technologies. How can we engage these technologies to design for cities where citizens feel they belong, where they feel the city belongs to them as well, ands where they have the power to act on communally shared issues? In short: how can digital media aid in strengthening a sense of ownership among urbanites?

With ownership we mean the extent to which urbanites share a sense of belonging and responsibility for their urban environment, and engage in collective issues. Typically, complex urban issues are not ‘owned’ by a single party but commons questions that involve multiple stakeholders and require collective forms of governance.

In the study we propose to address complex urban issues through the lens of ‘ownership’. We signal three interrelated promising developments: the creative (re)use of digital data as a new resource (data-commons), do-it-yourself urban design based on collaborative principles of online culture, and reaching and activating new networked publics through digital media. Three actual cases from the Netherlands are described, followed by a series of reflections and recommendations.

At the moment the report is still in Dutch only.

More information & free download of the report >>

In February 2012 The Mobile City in collaboration with Virtueel Platform and other partner organization will organize an international event around this theme. We have already posted a call for an internship position to collaborate in this event. Stay tuned!

Some upcoming events & activities I am working on

Thursday, September 1st, 2011

The beginning of this academic year will be quite busy:

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Sept 14 2011 Amsterdam.
Session during PICNIC 2011 “Future Cities: Designing for Ownership”

First, at PICNIC this year I’ll present a fresh new study about ‘Ownership in the Hybrid City’ that I’ve done together with Martijn de Waal. The study was commissioned by Virtueel Platform. More about this study (and the international event we are planning in its wake) soon at The Mobile City website.

More information >>

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Sept 20 2011 Istanbul
Session during ISEA 2011 “Beyond Locative: Media Arts after the Spatial Turn”

After PICNIC I rapidly move on to Istanbul for the ISEA 2011 symposium, where I’ll be in a session together with Marc Tuters, Tristan Thielmann, and Mark Shepard, to talk about the future of locative media.

More information >>

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Sept 22 – Nov 3 2011 Utrecht
Lecturing course “The Media City”,
Utrecht University

Just back from ISEA, I will start teaching a course that I have been developing as part time lecturer New Media Studies, Utrecht University. It is a totally new program for an existing bachelor II course, called “new media in the current debate” (the course is in Dutch). I have chosen to take ‘the media city’ as an umbrella theme. A fine group of guest lecturers will be giving talks. This is how the course looks in a nutshell:

week1, Sept 22 – Introduction (Michiel de Lange)

week2, Sept 29 – ‘Hybrid space’: the relation between digital and physical space (Eric Kluitenberg)

week3, Oct 6 – New media and urban publicness (Martijn de Waal)

week4, Oct 13 – Privacy & surveillance in the media city (Sander Flight)

week5, Oct 20 – Media art and the urban experience (Annet Dekker)

week6, Oct 27 – Urban play & gamification (Kars Alfrink)

week7, Nov 3 – eParticipation and co-design: designing cities with new media (Carl Lens)

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Sep 1 2011 ->
Research project “Mobile Learning”

This academic year I will also devote one day per week to the research project in progress about “Mobile Learning”, joining several of my colleagues at the Center for the Study of Digital Games and Play, at Utrecht University, and mobile story-telling platform 7scenes.

More information >>

Book review on The Mobile City blog: Paul Dourish & Genevieve Bell – Divining a digital future (2011)

Wednesday, July 27th, 2011

I wrote a review of this recent book on The Mobile City website:

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In Divining a Digital Future (2011), computer scientist Paul Dourish (Professor of Informatics at the University of California, Irvine) and cultural anthropologist Genevieve Bell (Intel Interaction and Experience Research Lab) again team up in an attempt to marry ethnography with ubiquitous computing (ubicomp) research. The book heavily builds on some of their previous collaborative work. Dourish & Bell propose to develop “a ‘ubiquitous computing of the present’ that takes the messiness of everyday life as a central theme” (4). Their scope embraces the far ends of mythology, the cultural ideal-narratives that shape ubicomp’s research agenda, and messiness, the complex and contested realities of how people actually use and interpret everyday technologies.

Continue reading >>

The Mobile City website redesign + new direction

Wednesday, April 27th, 2011

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Martijn and I have been working on a major redesign of The Mobile City website. Not only does this bring a much tighter interface, it also involves a reorientation of what we want to do with The Mobile City in the future.

On the About us page, we more clearly position ourselves as an organization that continues to actively participate in the debates about the new urban condition, and define in what ways we can contribute through our non-profit activities. In addition, we are now more actively bringing our expertise to the market. We added a page called Our services, where we explain how we might be of assistance to your organization.

Go check it out here >>

Review @themobilecity: Aurigi & De Cindio (2008) – Augmented urban spaces

Wednesday, March 2nd, 2011

I posted this review on The Mobile City blog yesterday:

Aurigi, A., & De Cindio, F. (2008). Augmented urban spaces: articulating the physical and electronic city. Aldershot: Ashgate.
(The introduction is a free read from the website).

This book from 2008 had been on my desk for quite some time but finally I got around to do a review. It is listed in a recent overview of a decade of writing about digital cities. Three years earlier, one of the editors Alessandro Aurigi wrote the monograph “Making the Digital City: The Early Shaping of Urban Internet Space”.

The main question of this edited book is how enriched media environments, ubiquitous computing, mobile and wireless communication technologies, and the internet are modifying city living and the fruition of urban spaces. A familiar stance by now, the editors argue against a clear boundary between the digital and the physical:

“in the augmented city, ‘virtual’ and ‘physical’ spaces are no longer two separate dimensions, but just parts of a continuum, of a whole. The physical and the digital environment have come to define each other and concepts such as public space and “third place”, identity and knowledge, citizenship and public participation are all inevitably affected by the shaping of the reconfigured, augmented urban space” (p. 1).

The stated aim to strive for an interdisciplinary “contamination of perspectives” is attested to by the fact that Aurigi is an architect/urban planner and De Cindio a computer scientist. The contributing authors are a mixed bunch in both disciplinary and cultural background, although most have an academic affiliation. Architects, urbanists and geographers go side by side with new media and information- and communication researchers. Contributors hail from (or work in) Italy, USA, Canada, Brazil, Australia, South Korea, UK, and South Africa.

The book is structured in three main sections: Augmented Spaces, Augmenting Communities, and Planning Challenges in the Augmented City. I will not discuss all contributions but pick out those that I found most interesting.

Continue reading on The Mobile City blog >>

Presentation ‘The Hybrid City’ @PULS Eindhoven during Dutch Design Week

Wednesday, November 3rd, 2010

Last week on October 28 2010 I gave a talk about ‘The Hybrid City’ for PULS at La Citta Mobile in Eindhoven during the Dutch Design Week. The event was organized by MAD emergent art center. Below my presentation slides (PDF 1,4 MB).

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“How can architects relate to digital media?” TMC keynote at the ‘Day of the Young Architect’

Monday, December 21st, 2009

[this post also appears at The Mobile City weblog]

How can architects relate to digital media?

The Mobile City keynote at the ‘Day of the Young Architect’: outcomes and further thoughts

written by Michiel de Lange & Martijn de Waal

Introducing the main questions

What do developments in digital media have to do with architecture? And how should architects and urbanists relate to developments in new media? The Netherlands Architecture Institute (NAi) and Royal Institute of Dutch Architects (BNA) invited The Mobile City to address that question for the yearly ‘Day of the Young Architect’, on November 7th 2009 in the NAi in Rotterdam. This day was themed ‘the virtual’, and was organized as part of the overarching ‘connectivity’ cluster during the 4th International Architecture Biennale Rotterdam (IABR).

We gladly accepted this challenge, since this very issue was one of the main reasons we founded The Mobile City two years ago. After all, as the boundaries between physical and digital spaces blur, this should have profound consequences not only for new media developers but also for those professionals who traditionally deal with physical spaces. We surely did not expect this to be already obvious for most architects. But the fact that only half of the audience raised their hands when asked by moderator JaapJan Berg whether architects should deal with digital media in their profession showed there is still some way to go.

This report contains the main argument of our talk. But it also presents some additional reflections, and is an attempt to take our argument further than we did at the NAi/BNA day. We address the following questions: what position can architects, planners and urbanists take in their design profession vis-a-vis new media? Why should they bother with new media in the first place? What are the challenges they face? And what are future directions and chances for these professions?

In answering these questions, we make a strong plea for an attitude of ‘critical engagement’. This posits architects should neither ignore nor completely embrace digital media. Rather we would urge them to think of themselves as designers who primarily shape social processes, and only second as designers who shape spatial forms. Which social processes underly new commissions? What kind of activities, social interactions or exclusions should a new project encourage or discourage? How can these be shaped through spatial forms? And what roles do digital media play in this? We think architects shouldn’t just build an urban screen just because you can, or the Kunsthaus in Graz has one too. Rather they should start by asking: what kind of social processes do we want to provoke or hope to avoid? Can an urban screen indeed contribute to these processes or will it disturb them? What other disciplines do we need to invite to the table to meaningfully program an urban screen so that it goes beyond mere window dressing and indeed enhances the project?

Read more at The Mobile City weblog >>

Cartography: the old versus the new? an evening in De Balie

Monday, December 21st, 2009

[this post also appears on The Mobile City weblog]

On December 14th 2009 De Balie – an Amsterdam-based center for culture and politics – organized an evening about old and new cartographies. Participants were Ferjan Ormeling (Emeritus Professor Cartography, Faculty of Geographical Sciences, Utrecht University), Henk van Houtum (Associate Professor of Geopolitics and Political Geography, Head of the Nijmegen Centre for Border Research), Maarten Keulemans (science journalist), Jelle Reumer (director Natural Museum Rotterdam, Special Professor at Utrecht University), Lucas Keijning (NEMO science center), and me. The evening was lead by Volkskrant journalist Martijn van Calmthout. The evening was set up as a prelude to the presentation of a new world map the day after in The Hague. From the announcement:

We have been making maps for centuries, to establish territorial borders or mark safe routes. A map is a model of reality, and the terrain of a fascinating branch of science: cartography. Maps represent social and political choices, which start forming their own truths. For example the Persian Gulf is not the Persian Gulf everywhere, the world on its head or with China in the middle all of a sudden looks very different, and maps today seem less complete because of an increasing number of ‘white spots’…

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Some of the issues addressed this evening concerned the relation between model and reality, the consequences of new map-making media technologies for society and politics, and – unavoidably it seems in such popularizing science discussions – the question whether new developments are good or bad? I was invited to talk about the influence of mobile and locative media and cartographic representations.

Cartographer Ferjan Ormeling started the evening with an overview of cartography as a professional scientific discipline. He defined cartography as “the transmission of spatial information for decision-making”. In a few slides he walked through cartographic history, mainly from a western perspective as the attempt to explore and chart unknown territories, with ensuing overseas trade and later colonization in its wake. Some of the interesting topics he touched upon included the fact that cartography is always subjective and culturally determined. Dutch maps for instance often leave out ditches because they are everywhere, whereas in Belgium they are included on maps. The world maps we know today are clearly Euro-centric, placing other territories in the periphery of Europe. Maps were hugely important for an upcoming sense of nationalism (a point made by Benedict Anderson in his well-known work “Imagined Communities” 1991). Nation-states were now drawn in monochrome colors, clearly separating them from their neighbors. Further, names on maps are often surrounded by controversy. For example in the 1970s attempts were made to modernize the spelling of Dutch town and city names. This met with fierce opposition from local government, because this meant some places would lose their name-based exclusivity (Veghel sounds more chic than Veggel, ditto for Wijchen – Wijgen). Map-making therefore always involves selection, manipulation, and generalization. What is displayed? What is left out? Where are borders drawn? What is on the map and what lies outside of the map? Ormeling closed his talk by assessing the relevance of new technologies like Google Maps. Here it became interesting, since Ormeling tenaciously clung to the idea of the unique professional expertise of cartographers. While digital technologies certainly are useful, Ormeling argued, the role of cartographers remains important because they are the ones who “fill in” these satellite images, and “give meaning” to those satellite views. Sure, there are interesting attempts by amateurs to engage map-making (such as Openstreetmap). But there are lots of things professionals can and amateurs can’t do, like accurately mapping a rugged coastline.

Then Henk van Houtum and I joined the discussion. Van Houtum argued new geographic technologies like TomTom and Google Maps turn all of us into geographers. But very uncritical geographers. We unwittingly feed all kinds of information to search engines. Van Houtum worries about the loss of personal autonomy as we are surrender ourselves to various digital search and control systems. But on the more positive side, new technologies enable far more people to engage in place-making and representing spatial knowledge. The old monopoly of mapmaking by geographers under the auspice of the nation-state is crumbling, and that is a good thing.

I argued that under the influence of mobile and locative media, cartography has changed from being a predominantly geographical medium in which the representation of space and place is central, to a social medium in which online social networking acquires a cartographic element. Our mediated social relations are now being ‘rooted’ in physical places. A good example of such a locative social network is Bliin, a project by Selene Kolman, who was in the audience, and Stef Kolman. screenshot_Bliin

This has in part been a response to our perception of the internet as placeless, and broader social and spatial shifts often grouped under the name ‘globalization’. Further, New technologies offer people the opportunity to write space and place with their own experiences (e.g. by ‘geotagging’ places), rather than just reading the maps made by others (see e.g. Greenfield & Shepard about “read/write urbanism” p. 12-13). This means cartography is no longer the prerogative of professionals but indeed, as Henk van Houtum said, we have all become geographers. Already in 1946 geographer J.K. Wright proposed in front of the Association of American Geographers that the earth had been largely mapped by conventional geographical method. The time had come to map our earth all over again. Wright called upon geographers to map folk knowledge of places, and more aesthetic experiences of our environments. This would vastly expand the terrain of classic geography to include what Wright called ‘geosophical’ knowledge. Wright would probably have been thrilled to see how his plea is being realized today… A third change is that maps now consist not only of mostly spatial information but also temporal information. The historicity of place as a process is made visible by the range of micro-narratives that are attached to places through locative media. Maps become far more dynamic representations of spatial and temporal knowledge. A nice example is the project Droombeek, by Edward Mac Gillavry, who was also present this evening, and Peter Dubois.

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In this project inhabitants of Roombeek, an area of the city Enschede which was destroyed in 2000 by a huge fireworks disaster, recount their memories and stories of their neighborhood. These stories are made available to others by taking a GPS-walk. A fourth change is the database structure of geographical knowledge captured in maps. We can now query items through maps. Most of these searches are about simple properties like categories of places and proximity, such as finding restaurants nearby. However while we still can’t search for sadness in New York (PDF 2,4 MB; Russell – Headmap Manifesto – p. 31), we are already awfully close.. Fifth, new cartographies alter our subjective experiences of space and place. For instance, locative media can inform a more aesthetic experience of space and mobility. Someone who is working on GPS-based cartography as a new form of landscape painting is Esther Polak, who also joined this evening – just back from a trip to Nigeria. And what about the fact that in many locative media views the ego is the center of the map? You no longer have to first find your position on the map. Rather, the environment revolves around you. Does this literally lead to a more ‘ego-centric’ worldview? Finally, maps are increasingly often used as a way to visualize and transfer increasingly complex datasets. Maps are becoming metaphors to represent information, and for thinking. An organization that has been doing this for while is Informationlab by ‘information architect’ Auke Touwslager, who also attended the evening (yes, good crowd present..). To summarize, under the influence of locative media mapping tends to shift from mostly objectifying representations to highly subjective, from general to thematic representations, and from visualizing topological rather than topographical information. I wanted to raise some more ‘political’ issues of these developments but – alas – time was running short… (I couldn’t even bring in half of the above).

It was interesting to see how the audience, and ‘old school geographer’ Ormeling, reacted to this new media story. Ormeling himself did not feel these developments had much to do with his profession as a cartographer, apart from being handy new instruments. This strikingly parallels the dominant reaction of another professional audience: architects and planners. New media technologies as instruments yes, but investigating the consequences of these technologies for the professional practice itself… no. In the audience, meanwhile, someone wondered in exasperation “this is al very nice but who actually wants to know all the time where their friends are?”. Indeed only one or two people raised their hands. Although the predominantly white middle-aged male audience perhaps might not exactly be representative of very active mobile media users, this question of course is a legitimate one. All talks about new representations of knowledge and new ‘participant audiences’ or ‘networked publics’ in spite, who are “we” (we – the people more or less professionally dealing with geo-locative media) actually representing in our talks and thoughts? The majority of people, at least during this evening, seem very skeptical about these developments. The discussion immediately turned to the pervasive influence of mobile media themselves in everyday life and all sorts of ethical discussions, rather than pausing for a moment to look at media developments and their influence on cartography. Too bad this somewhat fell of radar at the end of the evening. Luckily, columnist Jelle Reumer restored this by evoking the poetics of maps. Looking at maps above all brings up half-forgotten memories of the places one once was and where beautiful or sad things happened. Maps also stir the imagination about places one would perhaps never go. I thought Reumer’s short talk was a nice closure of the evening, which put matters in a broader perspective. Aside from their obvious differences (differences that do matter, as I’ve tried to show here), to what extend does it matter whether such imaginations occur by holding a map made of paper or by looking at a handheld screen?

Article in Second Nature journal about The Mobile City project and urban gaming

Wednesday, November 25th, 2009

The second issue of the RMIT journal Second Nature is about “Games, Locative & Mobile Media”. I wrote a short article about urban games and their importance for the issues we address with The Mobile City.

In this article I discern five possible ‘levels’ to understand urban games: (1) the city is often used as a model to construct an architecture of computer and video games; (2) the city itself has historically been understood in multiple ways as a game or playground; (3) pervasive games take digital games out to the streets and bridge the digital-physical distinction; (4) (serious) games are used in the process of (re)building actual cities; (5) urban games are a metaphorical lens through which to look at utopian and dystopian futures of cities. For each of these ‘levels’ I raise some relevant questions.

You can read the article here >> or download a PDF of the article (1,6 MB).

There are a number of other interesting contributions. See the journal’s table of contents.

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