Posts Tagged ‘play’

Cellphone city art

Saturday, March 14th, 2009

(Also posted on The Mobile City blog)

Found via Textually.org > Engadget Mobile > Make (nice trail):

Artist Jorge Colombo (Portugal) made a couple of cityscapes by drawing with his fingers in an application called Brushes on an iPhone. He also posted a short movie showing in speed-up how he created his drawings. You can see all of the drawings on his website. Not only do these drawing look really nice, they also come quite close ‘the urban experience’ of neon lights, big structures, and a blurry sense of movements and speed. The medium indeed perfectly fits the subjects depicted. It also possible to relate this to the theme of “urban computing”, as an artistic way to ‘write’ one’s experience of the city, as Greenfield and Shepard call it (though, granted, this experience doesn’t ’stick’ to the location as a kind of locative tag; that should be the artist’s next step!).

What I think is really interesting about is how the mobile device gradually becomes a platform for creative production and playfulness, like the (desktop) computer has been for much longer. A similar kind of creative production on mobile devices has existed for a while in the digital music scene. Here, the iPhone is used as an interface for music sequencing, tracking and beat creation. And in a related field called Chiptunes or 8Bit music, much older portable devices such as Gameboys have been given a brand new second life in being used to make electronic tunes. Also, as posted elsewhere on this blog, the mobile phone is increasingly being used to make (short) films. Last example: the mobile phone is used to not only read but also write texts and even entire novels. This has to do with the fact that many Japanese make long commutes by public transport.

It’s really nice to see how the mobile phone develops from a platform for consumption of services to a medium for creative production as well. Moreover, some of these examples clearly indicate that there is a relation between artistic creation on mobile platforms and the physical surroundings and urban experience, apparently much more so than with fixed computers.

Bernie DeKoven on Play Communities and Game Communities

Monday, January 12th, 2009

‘Funsmith’ Bernie DeKoven wrote a post on his site Deepfun about the differences between game communities and play communities.

The post consists of the usual little snippets of well-worn wisdom about play and game (play is informal and open-ended, games are formal and rule-based; game are competitive, play is more about spontaneity and shared fun). As also noted on another blog, this largely coincides with James P. Carse’s distinction between finite and infinite games (1986). Or even the paidia vs ludus distinction which we find with Roger Caillois (1958), and which has been extended and adapted by many contemporary game researchers. But what makes this useful, I guess, is that DeKoven connects the game/play distinction with ‘community’. Thus, games and play become prime organizing principles of technologically mediated communities:

It is no coincidence that the Internet, though it serves both kinds of community (play and game), is so easily characterized as a play community, dependent on openness and trust shared by its players, succeeding to the degree in which it can respond to their constantly evolving, individual and collective interests.

People are increasingly active on various online/mobile/hybrid social networks. See my earlier post on online social networking as a game, in particular this quote: “Social networks offer a revolutionary way for people to play with friends and communities that have meaningful value to them in their real life”. Such a communal view on identity-formation is a nice addition to the more individualistic view, in which identity as a project of choosing and building a self involves ‘playful’ experiments and (re)configurations on a personal level (‘playing oneself’).

The question remains: does sharing the same play experiences with other people logically lead to self-understanding in terms of ‘play’? Metaphors (play/game) become ‘real’ when they account for people’s sense of similarity and belonging. The metaphor then becomes a medium. It seems such a powerful line of reasoning in favor of the ‘playful identities’ thesis: when former fixed essences and circumscribed narratives of identity are debunked, unmasked, or simply no longer believable, playing together is a very powerful way of reconnecting (‘re-ligare’) to a larger body of people.

“Belgium government crisis unfolds by SMS”

Monday, December 22nd, 2008

VRT1 reports about Belian gov crisis

Here is a great case of mobile phones playing a role in mass media reports, and their ‘playful’ characteristics in story-telling:

Last Friday, December 19 2008, prime minister of Belgium Yves Leterme and his entire cabinet stepped down as an indirect result of the financial crisis. The mobile phone played a pivotal role in both the prelude, as well as in the media reports about this event. How did it all start? When Belgium bank Fortis was split up, many small-scale shareholders were left with virtually worthless shares. They went to court and successfully prevented the transfer to BP Paribas. However, in a 6-page report which became public on Friday afternoon, Belgium’s supreme court wrote that members of the government had tried to influence the outcome of the case. It appeared that Belgian prime minister Yves Leterme was in direct contact with the spouse of one of the judges who leaked information about the proceedings of the case through the mobile phone. With this information Leterme was able to brief the government lawyers on a defence strategy.

Now, this is already an interesting case of how the mobile phone is used to connect supposed separate worlds. But it gets better. The mobile phone also plays a crucial role in the way these events are being reported in mass media [1]. As soon as the report comes out, the government is summoned to the parliament. It does not take long before the minister of justice resigns. It remains uncertain what Leterme is going to do. In front of the camera of Belgium national television station VRT1, one of the members of opposition wonders why he hasn’t received an SMS yet announcing the resignation of Leterme himself. At 17:10 reporter Peter Vandermeersch from Belgium newspaper De Standaard breaks in on the live news report (see pictures). He has received an SMS from an “exceptionally dependable source” claiming that Leterme had proposed the resignation of the whole government. Another reporter is interviewing indignified members of the opposition. Just a few minutes later Vandermeersch is cut back into the broadcast. Glancing at the cellphone in his hand, he withdraws his earlier statement and instead says he hears “from sources near the prime minister” that the government still hasn’t fallen but only proposed to resign. The Dutch commentator’s voice says that different parties appear to send text messages with their own version of what is going on to VRT reporters. Again reporter Vandermeersch appears on screen, concluding with an ironic smile that the different parties are “spinning” this issue. He has received by SMS yet another version of the story, stating that the prime minister does not want to resign at all. Vandermeersch concludes “we are almost physically co-experiencing what is happening a few buildings further”, immediately followed by a remark of the other reporter “if it weren’t so dramatical, we might call it a soap”. Finally we see Vandermeersch for the fourth time. It is then 17:56. He is glaring at his cellphone, saying once more that from an “exceptionally dependable source” he has received the following text, and starts to read from his phone screen a message that seems to be written in very official language, stating the entire government has offered its resignation to the Belgium king. After the report is over, the presenter of Dutch actuality program Nova remarks on the item that “the Belgium government crisis unfolds by SMS”. A bit later she calls the affair of the minister of justice, who first stepped down, a “Shakespearian drama”. This term is later repeatedly used by the director of Belgium newspaper De Morgen in his reaction to the affair in Nova.

VRT report gov crisis

Why is this interesting? First, mobile phones are used to uncover and report backstage affairs from court and parliament directly to the outside world. Not only has a judge leaked inside information to the outside world, also members of the parliament leaked via SMS to the press what was being discussed inside. Second, because of this mode of reporting directly from the cellphone screen, the events are narrated as an ongoing sequence of events without much overall coherence. As a result, the whole affair is understood as being “like a soap” and a “Shakespearian drama”. Indeed this is a very apt description. The instant updates, the sequential way of ongoing story-telling (“and then.. and then..”), and the sudden and dramatic plot turns are all very soap-like. Moreover, the journalist at some point becomes acutely aware of the fact that he was being played (“spinned”) by the different political parties which all texted their own version of the events. Politics as theatre, mobile phones as tool for play and being played, great stuff for the ‘playful identities’ thesis.

[1] The following description is largely based on a television special on the issue by Dutch actuality program Nova on Friday December 19 2008, which in turn is largely compiled from live reports by Belgium national television VRT1.

Online social networking as game

Wednesday, June 11th, 2008

This BBC article “The power of play on the internet” is interesting in the light of our overarching “Playful Identities” research question: How do new (group) identities appear or how are old identities articulated and experienced? What is the role of digital media in this proces? And how can this be understood as “playful”?

The claim is made that online social networking is a type of game (not really a new idea). Impicitly it is suggested that gaming is the form of contemporary social bonding. Additionally, the relevance of online gaming for “real life” is underlined. This further undermines the old dichotomy between an isolated cyberspace versus real life as two separate domains. Interesting as well to me is the fact that there are reputation systems built into these social networking games. These become mechanisms to enforce reciprocity, which is an important term in theories about gift exchange (Mauss).

Some interesting quotes from the article:

Game design and social networks are merging into one of the most persuasive forces on the net. That assertion was made by a string of speakers at the Web 2.0 Expo in San Francisco.

“Social networking is a game in and of itself,” explained Jennifer Pahlka, co-chair of the conference.

….

“Social networks offer a revolutionary way for people to play with friends and communities that have meaningful value to them in their real life,”

….

“Logging in and playing with strangers was exciting when the internet was new but the modern web is personal and social and it is clear that the internet is being used for social purposes to connect people rather than isolate them.”

….

“We build up these reputation systems with levels and rankings just as you would if it was a game and by applying these gaming principles it helps build these thriving successful communities.”

Shoot-n-Share: a mobile phone documentary

Monday, June 9th, 2008

Shoot-n- Share is a documentary made by two young students at the Erasmus University Rotterdam, Lieke van Pruijssen and Bieke Versloot. It is a film about the relation five inhabitants of Rotterdam have with their mobile phone. More specifically: how they use the camera on their mobile phone. The film was shown a while ago at a filmfestival in Groningen, and in Rotterdam April 28, 2008.

The film is a mixture of documentary following a number of ‘Rotterdammers’ an their mobile cam use as well and interviewing the, as well as a showcase of the mobile phone movies and photographs itself that are made by them. This is done quite ingeniously, by blending the two together in such a way that you get a good view both from the ‘real life’ perspective and the ‘virtual media-perspective.

So what kind of people are portrayed in the film? The first are Thom and Osama, two young guys (both 16) who film their daily movements in the city, go to weird places and shoot themselves fooling around a bit, and upload their material to Youtube. See the following Youtube accounts: Osama (osama015); Thom (jump266) ; and together they operate under the nick osamathom1991.

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Then there is a young mother Annemarie (24 years old) and her daughter. The mother makes little clips of for instance her daughter and her singing and dancing together, and shares these with friends and family online.

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There is Hans, a guy of about 30 years old who mainly takes photos of things he sees in the city in an artistic fashion.

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And finally an older man, Cor Been, age 75, who has filmed the entire process of the construction of his new apartment building to which he is moving.

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There are a couple of things I found really interesting about this film:

Different age, different use
First of all, the film shows how people from different ages do very different things with their mobile phone camera. Osama and Tom went for the kicks and sought out the ‘dangerous’ and exiting urban places they normally wouldn’t go or weren’t suppose to be. The young mother did it in a very social way to share her life with her daughter with other; the 30 year old guy made all kinds of photographs of the city in a very aesthetic way; the old man used film to get accustomed to his new habitat, as a kind of narrative medium to incorporate the new into his life.

Mobile film as an emerging genre
What kind of new pictorial language is emerging through the use of the mobile phone for photo and film? It is a radical first person perspective; a 3D view of the world, the camera does not only pan from left to right but also up and down (one’s feet!); movement while shooting instead of stills; no cuts; position of the filmer in his own film; enactment in front of camera: it’s is not acting as if it is real but made absolutely clear that it is acting in full awareness of the presence of a camera.

Experience of multiple places at the same time (moving in hybrid space)
The two young guys were making a film while sneaking into a building (hotel?) they clearly weren’t supposed to be. While prowling through the corridors and pushing elevator buttons in a seemingly spontaneous way, all of a sudden one of them yelled: “This is certainly going to be on Youtube!”. This seems to indicate that these kids are adding an extra dimension to their physical world, namely concurrently imagining a digital world. They interweave their here and now experience of what they are doing in physical space with an added dimension of presenting it later elsewhere on a digital platform.

Social aspects of sharing: niche vs. platform
The young mother was sharing films and photos of her and her daughter with friends via online platforms (Youtube, Hyves). There is something very social about creating content. A new sociality? Or sharing as age-old ritual (gifting)? Only within small circle? But interestingly she chooses a platform that is accesible to everyone. This raises questions about how people want to express themselves, either to small niches vs. sharing broadly.

Experiencing city space through the mobile phone camera
Filming the city while being on the move adds an extra reflexive dimension to this mobility. First it adds another lense in front of you, a layer of mediatrion in a (new) visual movie language. And second it enables you to look back almost immediately on what you have just experienced and how you have captured this. The experience of a city may change through this additional reflexive layer. It enables you to distrance yourself from your own immediate experience by viewing it again through the eyes of a bystander, like an being an audience to your own captured experience.

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(thanks Bieke for the pictures, additional info, and small corrections!)

Playful use of the mobile phone in Holloway case

Thursday, February 7th, 2008

source: http://www.depers.nl/opmerkelijk/169775/Joran-lol-per-sms.html

Sad as it is, the Joran van der Sloot and Natalee Holloway case has a funny side to it. And the mobile phone plays a big role in it. More than half of the Dutch population watched the program by Peter R. de Vries on Sunday the 3rd of Februari 2008 about the confessions Joran van der Sloot made in front of hidden cameras. Shortly after the broadcast, SMS messages started circulating:

‘Lig hier op het strand met een wijf te ketsen maar in één keer deed ze niks meer! Kan je ff komen met een boot, een echte vriend doet dat toch? Mag jij mijn nieuwe gympen!’

which translates into something like:

I am on the beach humping this chick, all of a sudden she stops moving! Can you come over with a boat, a real friend would do such a thing? You can have my new sneakers!

Free newspaper De Pers quotes this joke from a barkeeper from The Hague. Another free newspaper Metro quotes the exact same joke from young people in Amsterdam. In trying to come up with a snappy answer, people refer in a similar vein to the show everybody has seen:

Sorry, geen tijd, zit op Aruba. Bel anders Daury ff.

(Sorry, no time, I am on Aruba. Call Daury.)

According to De Pers, one of the largest operators in the Netherlands Vodafone reports a remarkable increase in text messages after the Peter R. de Vries show.

Interestingly, broadcast mass media content (which still is able to reach the largest number of people) seeps into ‘narrowcast’ communication media like the mobile phone. Yet the mobile phone too is used in a chain-like broadcast medium. People send a message like this on to multiple other people.

Also, the mobile phone has become part of the repertoire of media people have to express themselves in a joking way. It has typical connotations of being non-serious and playful (especially amongst young people).

[Interesting by the way that Wikipedia.org automatically forwards the entry "Joran van der Sloot" to "Natalee Holloway"... What politics are behind that choice?]

sources: depers.nl and metronieuws.nl (date: Feb. 7 2008)

picture: depers.nl

Urbanfest ‘07 at Ancol, Jakarta

Monday, August 27th, 2007

Yesterday I went to Urbanfest ‘07 in “Dreampark” Ancol, north Jakarta. This festival, organized for the first time, had lots of contemporary culture such as Indie music and hiphop, street games and sports, graffiti, harajuku & cosplay competition, modded bikes, scooter stunting and more. The Ancol website has the full program (basically a whole list of activities with the word urban in it, haha!)

The general impression I got was that this festival was an experiment to create a setting in which new modern urban identities can be explored, partly influenced by global culture, partly localized and typically Indonesian. I enjoyed it a lot!

Many people used their cameras, DV cams, and handphones to capture a sense of ‘being there’.

Some interesting quotes from an article in Jakarta Post:

“As youth, we present something new, something different from the mainstream. That’s what people call the indie spirit. Now a group is considered indie, maybe later it’s not indie,” Jimmy, a member of The Upstairs [one of the bands playing], told a press conference Wednesday [that must have been August 22, 2007].

IKJ Rector [Jakarta Arts Institute, one of the organizing parties] and noted dance choreographer Sardono W. Kusumo said the festival was part of efforts to give young artists space to display urban cultures far removed from those found in the nation’s countryside.

“We are open to and ready for even “the craziest” ideas,” Sardono told the conference.

Sardono said there were no “genuine” Indonesian cultures, since the nation’s history has long been open to foreign influences.

Organizers said the festival, carrying the slogan “All You Can Act!!!”, are aimed at promoting freedom of expression in the face of rising conservatism in much of the country.

 

Graffiti art at Urbanfest ‘07 (1)

Grafitti art at Urbanfest ‘07 (2)

Some of the grafitti art at Urbanfest ‘07.

Guys doing motorbike stunts at Urbanfest ‘07

Guys doing motorbike stunts

East meets west when a hiphop group from Yogyakarta invites a dangdut singer on stage for a jam at Urbanfest ‘07.

Japanese cultural influences: harajuku & cosplay competition at Urbanfest ‘07.

62th Indonesian Independence Day

Friday, August 17th, 2007

Today, 17 August 2007, Indonesia celebrated the 62th year of independence from Dutch colonial rule. Although my 3rd time in Indonesia, it’s the first time I am in the country during hari kemerdekaan (freedom day). A great day to do some fieldwork on (playful) identity construction ☺.

Together with Lisa & Dini, two girls from my rumah kos, I went to Monas (national monument) in the morning. Under a blistering sun we walked to the Istana Negara (state palace), just north of Taman Merdeka (freedom square). Along the road we saw military units parading. At the palace, young people from all current 33 provinces were present, wearing regional ethnic costumes, featuring on pictures, and busy taking pictures themselves.


Ethnic and national identities at Istana Negara (1)

Ethnic and national identities at Istana Negara (2)

Ethnic and national identities at Istana Negara. Mobile devices all over the place to capture “unity in diversity” (Indonesia’s national motto). Tradition and modernity go hand in hand.

After that, Lisa and I went to kampung Melayu, one of the poorer areas in Jakarta. Some friends of her organize a three-day series of festivities in the neighborhood of bukit duri, as part of an effort to make freedom day a real people’s festival. All kinds of traditional games here, vaguely reminding me of the kind of ludic activities that take place on Dutch “koninginnedag” (queen’s day). These kids compete to run three slippery eels from one bucket into the other as quick as possible.

Eal race in kampung Melayu

Eel race in kampung Melayu. In the background an activist painting claiming the rights of poor people in Indonesia. The proclamation in the painting reads “Children of poor families are the responsibility of the state. Children at the edge [referring also literally to bukit duri’s location near the Ciliwung riverside] are not sewer rats!”. The painting is part of a campaign in the neighborhood to voice social and economic awareness and identity, as the slums are planned to be cleared due to recurrent floodings.

Pre-paid cards for sale in the kampung

Pre-paid card infrastructure has penetrated deep into the kampung!

Meanwhile, a bit further uphill, young guys try to climb the greasy pole, in the hope of getting one of the handphones dangling from the top as a reward! I somehow got the sense that in this image, some central notions in my research (identity, play and the mobile phone) come together and lose some of their slipperiness…

Climbing the pole to win mobile phones

Play in front of the quarter’s main Mesjid (mosque) on national freedom day: who wins the mobile phone?

In talking about identity, I feel like adding a more personal note. Today has also been a day to consider my own history and relation to Indonesia. A week back or so I was in a book shop at Taman Ismael Marzuki, and picked up a Soekarno (Indonesia’s first president) biography by Bob Hering. Paging through the book, I noticed my great grandfather figures as one of the prime informants. He apparently was very well-acquainted with many of the key figures who founded Indonesia, and who are commemorated today. From the scarce stories, I know he spoke several indigenous languages fluently and was part of the so called ‘ethical’ movement which tried to reform colonial rule. Yet still part of Dutch colonial system… 62 Years after Indonesian independence, I cannot help but feel both continuity, by temporarily living here and becoming close to this country, as well as rupture, for I am here in a completely different situation and role, as the paths of Holland and Indonesia have split.

Portable “Playful Identity?”

Thursday, August 16th, 2007

“Take fun seriously” – great motto for our ‘playful identities’ project !

“Take fun seriously!”

Taken at transit busway Dukuh Atas, Jakarta, August 15 2007.

Lucky passenger 163 million at KLIA…

Thursday, July 5th, 2007

I’ve been in Australia for a few days now, and finally some time & energy to blog. My travel to Australia and Indonesia started out well. After a grueling 12 hour flight to Kuala Lumpur, a cheerful looking fellow approached me at the gate and told me “This is your lucky day, you are the lucky passenger number 163 million!! you will receive gifts…blabla” and asked me whether I had some time to spare at the airport. I had to wait 10 hours for my continuing flight to Sydney, so I thought this could be fun… The KLIA airport celebrated its 9th year anniversary, 2nd time best airport, and the arrival of its 163 millionth international passenger, which was…me!

I was taken to the VIP lounge, could take a nice shower, which was very welcome. Later that morning a crazy ceremony with band and directing manager airport present. Called on stage, photographers, film crews, interviews, got all kinds of presents, amongst which a return flight KL-Perth, free night stay in a KL hotel, some other stuff like coupons for food & drinks, perfume, etc.
A totally ‘ludic’ experience :) . For those who read bahassa Malayu: an article in Berita Harian. Name spelled wrong, I did not come from Stockholm (never even been there), and some complete nonsense quotes about my name being called in the airplane and being afraid of having trafficked something forbidden… Cerita Harian…

Pics:

passenger 163 million at KLIA

passenger 163 million at KLIA

passenger 163 million at KLIA

passenger 163 million at KLIA