Posts Tagged ‘meeting’

Playing the Urban @DeBalie Amsterdam, March 31 2007

Saturday, March 31st, 2007

Below some notes I made today at the Symposium Playing the Urban.

 

Symposium Playing the Urban @Balie 31 maart 2007

http://www.debalie.nl/artikel.jsp?podiumid=media&articleid=102445

 

PROGRAM

13-14h Mobile Learning Game Kit

Speaker: Jan Simons (Associate Professor New Media Studies, University of Amsterdam)

14-15h PlastiCity: A Game for Urban Planning

Speakers: Mathias Fuchs (Senior Lecturer, Programme Leader in Creative Technology, University of Salford) and Steve Manthorp (Special Project Manager, Bradford)

15h30-16u30 Logo Parc (Jan van Eyck Academy)

Speakers: Logo Parc (Daniël van der Velden, Katja Gretzinger, Matthijs van Leeuwen, Matteo Poli, Gon Zifroni)

 

This symposium was organized by fellow TKCers from Maastricht & Amsterdam “Transformations in Perception and Participation: Digital Games”.

———————– 

legenda: 

> = my remarks, thoughts, etc.

 

[Skipped presentation1]

PlastiCity is a game based on the Unreal Tournament engine (which is a first person shooter) and aims to be an aid in reconstructing/replan the awfully ugly city center of Bradford, UK. It is still in conceptual phase (read: no money yet). The aim is to put the game in public places like libraries, schools, etc.

PlastiCity

Interesting quote: “the game is not designed to function as a designer tool for architects, but as a way of bringing planners, architects, local government officials and citizens together and be silly about redesigning the city.”

> Games may serve to bring people together in complex multi-party projects: games as a new kind of public sphere?

 

Another quote: “Every game has at some point a stage of chaos”.

> The rules are stretched, things are tried out, often deconstructed or even destroyed. Like identities that are being tried out and parts of it destroyed again.

 

Game should have ‘real life’ characters in it: not the usual beautiful yuppies you see in most architecture presentations. It should be more realistic. Also with rubbish and so on.

> Games as more realistic than other media in presenting or representing the world? What is realistic about programmed garbage?

 

One member of the audience experiences a kind of motion sickness while watching the demonstration of the game. She asks: what is the value of this game-speed to represent life-speed? The speakers explain the speed of the demo is set to slow: normal gamers would use at least 3x normal walking speed to move around… (which they briefly demonstrate). 

I brought up: this phenomenon is just like what the first train travelers experienced at 20 or 30 miles/hour: disorienting the senses. Every new technology brings its own experience of space & place & mobility. The train (and car) created a speeding up of travel, which made possible suburbs and the separation of home and work. The city was adapted to this new sense of the city. 

I asked: what then may be the influence of using games as tools for creating new cities for the way cities are actually build and experienced?

Answer: first person perspective of game may be an influence on perceiving the city; as well as the feeling of being in power, in control over your environment.

 

Another audience Q: what is actually game-like about this? There is no winning this game? There are few rules? Why play?

A: the attraction is the sense of empowerment & creativity players experience in playing the game, both in destroying and rebuilding the city.

> Could it be differentiated according to involvement? Game produces Erlebnissen, while (prolonged) play may produce Erfahrung.?

 

Game offers the idea of “unbuilding” the city, creating green environments again out of built space (land is cheap in Bradford, so not unrealistic).

> I like that idea of “unbuilding”, can it be applied to identity? “Unbuilding identity” as a way of undoing previous steps, deleting memories of these events in photos, video, text messages, phone numbers, etc. It is maybe a way of “unactualizing” identity, again extracting potentiality out of previous closures and actualizations.

 

> Such games are also used strategically and politically as part of ideas about the “creative city”. Games have become entangled in a larger discourse, they are being ‘socially produced’ as young, modern, trendy, serious yet playful, appealing to people previously difficult to reach (young). If you want to be ‘now’ you have to do something with games.

 

Presentation 3 – LogoParc – was about the Amsterdam Zuidas and the way a kind of superficial ‘global architecture’ is created which is not related to the local (at least, that’s what I understood of the 2 very abstract talks). Designers at Jan van Eyk, Rietveld created a visual game-like critique on this environment. All facades of building and public space signage was removed, which created a sense of barren desolate landscape. Added were a number of large above-ground ‘sewers’ connecting the Zuidas to other global places’ like Singapore, HongKong, Tokyo, New York, Paris, etc.

> I was a little annoyed by this whole talk: very highbrow theoretical critique on so-called placelessness of Zuidas, yet these offices and public spaces are filled with real people that drive their bikes back home at the end of a working day, people who make it a place, even if architecture has done little to embed it in local Amsterdam. 

 

 

Meeting with P.I.G. @Waag Society

Tuesday, December 13th, 2005

Last thursday, December 8, the full Playful Identities Group (P.I.G.) got together at Waag Society for a meeting amongst ourselves and later with a couple of people from Waag Society. Eva Nieuwdorp, the third AIO of the group, joined us starting December 1st 2005, so all 6 of us were there: Jos de Mul, Valerie Frissen, Joost Raessens, Jeroen Timmermans, Eva Nieuwdorp and myself. We introduced ourselves to the others and talked about some practical matters.

Frequency 1550

At 14:00 Waag Society joined in, chaired by Henk van Zeijts, head of the division Creative Learning. First, we introduced the research topic, and separately introduced our individual topics. After that, Waag Society introduced a few of their projects, specifically those that have to do with identity, mobile communication and learning. Waag Society are looking for more scientific depth, and we are looking for ways to collaborate with organisations that ‘produce’ new technologies.
The most interesting project I believe was Frequency 1550 that will be transformed in the future into Frequency Nu. It’s a project that explores the way ubiquitous computing/communication can be introduced into a learning environment.

Below the preparatory notes a made for the meeting, briefly discussing narrative identity, some shortcomings, and some ways in which the central concept of ‘play’ should be introduced into a ludic theory of identity.

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Dutch/Flemish Philosophy Day in Rotterdam

Monday, November 21st, 2005

Erasmus

Saturday, November 19, the 27th Dutch/Flemish Philosophy-day took place. The motto was “Thinking without Borders: challenges for philosophy in the 21st century” (Grenzeloos denken: uitdagingen voor de Filosofie in de 21ste eeuw). It was the first time I attended. The programme started at 10:00 in the morning, which I of course didn’t make quite on time… I’m not that much of a morning person, especially not on a weekend day :) .

After seeing the last part of the plenary session I attended the breakout session “Man & culture” chaired by Jos de Mul. The papers presented by both Flemish & Dutch PhD researchers were pretty technical in my opinion. As I lack serious background in philosophical thought – and probably even more troublesome: acquaintance with the discourse by which philosophers tend to express themselves – I had a hard time understanding what was said from time to time. Nevertheless, some speakers provoked thoughts in me, so I made a few scribbly notes which I have transcribed below. Here we go:

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Lev Manovich @V2 Rotterdam

Monday, November 7th, 2005

Last thursday Willem – a friend of mine – and I attended a lecture by Lev Manovich at the V2 “Institute for the Unstable Media” in Rotterdam. Quite a number of people showed up, so finding a good place to sit turned out to be problematic. There were two nice seats in front still free, some cocktails on a table next to it, so Willem suggested we sit there ;) , but we ended up behind a pillar. Following Lev wasn ‘t always easy, as he spoke a bit incoherently from time to time. Nevertheless, I found his main point interesting: that we should look at new technologies as quantitative change leading to qualitative changes, as well as his remark that all art is in fact a compression of the world.

Lev Manovich

Below the notes I made

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Workshop Ambient Art in Eindhoven

Tuesday, October 18th, 2005

the three speakers: Edwin, Elmo & Alex

I am just home from a really interesting mini-seminar in Eindhoven, organised during the Dutch Design Week 2005. The meeting was about Ambient Intelligence and ways in which artist make use of these tools. The organiser René Paré had invited a couple of interesting speakers to tell about their work: Elmo Diederiks from Philips Media Interaction, Edwin van der Heide, an autonomous artist that explores the relations between architecture and sound, and Alex Vermeulen, an artist working on the faultline of technology and art.

Especially interesting was a remark made by Edwin that he tried to avoid the notion of narrativity in his work, as he feels that it constrains him too much. Instead he explores the creation of interacting and learning environments.

A little more info about the workshop at:
http://www.dse.nl/~mad/events/WAA/index.html.

Read the full notes I made of today below.
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Meeting with André Nusselder

Monday, October 17th, 2005

Friday October 14 2005, I attended an small meeting organised by the Cyberspace Salvations research group. There were 6 people present: Peter Pels & Stef Aupers (Cyberspace Salvations), André Nusselder (AIO EUR), a masters’ student and an AIO in theology at Leiden. André was invited to tell about his promotional thesis. Below the notes:

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Third lecture Cyberspace Salvations

Thursday, September 29th, 2005

Yesterday evening I went to a Cyberspace Salvations lecture at the Waag Society for the second time. I was with my collegue Jeroen Timmermans, Yuwei Lin, a researcher from the Vrije Universiteit Amsterdam and Mylene, my girlfriend. To my surpise, there was no Mark Pesce in the flesh, but only a projection of him on a piece of cardboard and his voice through the PA speakers. However ‘high-tech’, it wasn’t as good as the real thing, a bit hard to follow sometimes due to bad sound quality.

Read full notes below
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Lecture Cyberspace Salvations @ Waag Society

Thursday, September 22nd, 2005

Cyberspace Salvations logo

Wednesday evening, September 21, I was at the second Cyberspace Salvations lecture (missed the first one) at Waag Society, Amsterdam. Cyberspace Salvations is a cooperative project by several Universities in the Netherlands, together with Waag Society that researches the “re-enchantment” of the world under influence of new technologies.

Talked to two members of the research team afterwards and made some sort of vague promise with Stef to work together on some fronts. Could be useful, as our projects look alike a lot. They also organise a couple of smaller meetings which I hope to attend.

Below the full notes of the meeting.

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Technology & ethics meeting in Delft

Tuesday, September 20th, 2005

Monday, September 19, I was in Delft for a meeting with researchers from the Technical University Delft and two Australian researchers. Present were:

Seumas Miller – Australian National University – Centre for Applied Philosophy and Public Ethics; privacy issues
Cathy Flick – Charles Sturt University – ICT industry, codes of ethics, policies, trust, privacy
Jeroen van den Hoven – TU Delft; prof. Ethics of Technology; privacy issues, moral identity
Alper Cugun – MSc student TU Delft; social issues, online communities
Noëmi Manders – PhD researcher TU Delft; ethical aspects of identity management
Bibi van den Berg – PhD EUR; ambient intelligence
Jeroen Timmermans – PhD EUR; playful identities
Michiel de Lange – PhD EUR; playful identities

There were some interesting topics discussed. Read the full notes on the meeting below:

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Steven Clift in Amsterdam

Thursday, September 15th, 2005

Steven Clift, initiator of the political activation & internet project E-Democracy.org was in Amsterdam yesterday at the IPP (Institute for Public and Politics). About 15 people – amongst them researchers from Radbout University Nijmegen and the Amsterdam School of Social Research – were present to hear about the project and the way it has recently switched to an open source mail/web-politics system.

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