Posts Tagged ‘game’

Presentation: Mobile media & (serious) games

Monday, March 21st, 2011

This is the presentation I gave a few weeks back at the second ‘Serious Games’ expert meeting, organized by the Netherlands Study Centre for Technology Trends (STT) for their Future study Serious Games. The afternoon session took place at Hyves headquarters. You can view back some reports and videos from previous sessions here.

Presentation by Michiel de Lange for STT about Mobile media & (serious) games

Download the presentation >> (PDF 1.4 MB)

 

Article in Second Nature journal about The Mobile City project and urban gaming

Wednesday, November 25th, 2009

The second issue of the RMIT journal Second Nature is about “Games, Locative & Mobile Media”. I wrote a short article about urban games and their importance for the issues we address with The Mobile City.

In this article I discern five possible ‘levels’ to understand urban games: (1) the city is often used as a model to construct an architecture of computer and video games; (2) the city itself has historically been understood in multiple ways as a game or playground; (3) pervasive games take digital games out to the streets and bridge the digital-physical distinction; (4) (serious) games are used in the process of (re)building actual cities; (5) urban games are a metaphorical lens through which to look at utopian and dystopian futures of cities. For each of these ‘levels’ I raise some relevant questions.

You can read the article here >> or download a PDF of the article (1,6 MB).

There are a number of other interesting contributions. See the journal’s table of contents.

second_nature-cover_2.png

Online social networking as game

Wednesday, June 11th, 2008

This BBC article “The power of play on the internet” is interesting in the light of our overarching “Playful Identities” research question: How do new (group) identities appear or how are old identities articulated and experienced? What is the role of digital media in this proces? And how can this be understood as “playful”?

The claim is made that online social networking is a type of game (not really a new idea). Impicitly it is suggested that gaming is the form of contemporary social bonding. Additionally, the relevance of online gaming for “real life” is underlined. This further undermines the old dichotomy between an isolated cyberspace versus real life as two separate domains. Interesting as well to me is the fact that there are reputation systems built into these social networking games. These become mechanisms to enforce reciprocity, which is an important term in theories about gift exchange (Mauss).

Some interesting quotes from the article:

Game design and social networks are merging into one of the most persuasive forces on the net. That assertion was made by a string of speakers at the Web 2.0 Expo in San Francisco.

“Social networking is a game in and of itself,” explained Jennifer Pahlka, co-chair of the conference.

….

“Social networks offer a revolutionary way for people to play with friends and communities that have meaningful value to them in their real life,”

….

“Logging in and playing with strangers was exciting when the internet was new but the modern web is personal and social and it is clear that the internet is being used for social purposes to connect people rather than isolate them.”

….

“We build up these reputation systems with levels and rankings just as you would if it was a game and by applying these gaming principles it helps build these thriving successful communities.”